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Zoomed view

Hi all,

I'm working on a game using samsung gear vr and vuforia.

I set Optical See-Through in DigitalEyewearBehaviour everything work fine but I have a problem about camera view that seems "zoomed".

I know this is normal because there is a difference between FOV but for my game I need to reduce this "zoom".

Have you try to get  a card on the table while all seems zoomed? Really weird... it breaks the gameplay.

I have tried also to integrate oculus utilities (using video see-throught) and it is perfect, windowed but not zoomed. There is a kind of "lag" when moving the head  that result a little bit nauseating.

There is a workaround to fix this problem using Optical see-throught and correct the FOV removing the zoom?

Thanks

Akira