I'm working on a game using samsung gear vr and vuforia.
I set Optical See-Through in DigitalEyewearBehaviour everything work fine but I have a problem about camera view that seems "zoomed".
I know this is normal because there is a difference between FOV but for my game I need to reduce this "zoom".
Have you try to get a card on the table while all seems zoomed? Really weird... it breaks the gameplay.
I have tried also to integrate oculus utilities (using video see-throught) and it is perfect, windowed but not zoomed. There is a kind of "lag" when moving the head that result a little bit nauseating.
There is a workaround to fix this problem using Optical see-throught and correct the FOV removing the zoom?