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Zoomed view

April 19, 2016 - 11:59am #1

Hi all,

I'm working on a game using samsung gear vr and vuforia.

I set Optical See-Through in DigitalEyewearBehaviour everything work fine but I have a problem about camera view that seems "zoomed".

I know this is normal because there is a difference between FOV but for my game I need to reduce this "zoom".

Have you try to get  a card on the table while all seems zoomed? Really weird... it breaks the gameplay.

I have tried also to integrate oculus utilities (using video see-throught) and it is perfect, windowed but not zoomed. There is a kind of "lag" when moving the head  that result a little bit nauseating.

There is a workaround to fix this problem using Optical see-throught and correct the FOV removing the zoom?

Thanks

Akira

 

Zoomed view

April 25, 2016 - 7:39pm #2

If using Gear VR, you should use Video See-Through, not Optical See-Through. See this guide:

https://developer.vuforia.com/library/articles/Solution/Integrating-Gear-VR-and-the-AR-VR-Sample-in-Unity-5-3-and-above

 

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