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Access the Camera Image, error creating the texture

Hello, I've found a mistake in the example script CameraImageAccess for getting the camera texture. There is a problem when calling: image.CopyBufferToTexture(texture); The problem is that, in the example script, the Texture2D has not been created. I've fixed this by adding this line at the end of the Start method: texture = new Texture2D(Screen.width, Screen.height); However, although the error is gone, I still cannot see the camera texture (I apply it to a material with the following line): meshRenderer.materials[0].mainTexture = texture; // meshRenderer.materials assigned from the inspector

Hello,

Thank you for the report. We acknowledge the issue and will work to update accordingly.

In the meantime, here are some suggestions:

Hey there,

 

Thank you once again for reporting the discrepancy in our documentation.

We have updated the article to reflect the reported problem! 

 

Kind regards,

Patrick Scheper

Technical Community Manager