By juaizdom
on Sat, 05/07/2022 - 09:11
Hello,
I've found a mistake in the example script CameraImageAccess for getting the camera texture.
There is a problem when calling:
image.CopyBufferToTexture(texture);
The problem is that, in the example script, the Texture2D has not been created.
I've fixed this by adding this line at the end of the Start method:
texture = new Texture2D(Screen.width, Screen.height);
However, although the error is gone, I still cannot see the camera texture (I apply it to a material with the following line):
meshRenderer.materials[0].mainTexture = texture; // meshRenderer.materials assigned from the inspector
Hello,
Hello,
Thank you for the report. We acknowledge the issue and will work to update accordingly.
In the meantime, here are some suggestions:
Hey there,
Hey there,
Thank you once again for reporting the discrepancy in our documentation.
We have updated the article to reflect the reported problem!
Kind regards,
Patrick Scheper
Technical Community Manager