Topic locked

CameraImageAccess Script Overloads Memory

Unity Editor
October 23, 2022 - 9:27am #1


This is a problem with the docs for unity specifically.

The CameraImageAccess script from the docs ( overloads the memory and crashes the editor.

Moving line 49  (texture = new Texture2D(width, height, TextureFormat.RGB24, false);) to Start fixes the issue.

I believe there is no reason to create the same Texture2D in each update and reassign it.

Also, I would like to suggest moving the texture variable to public variables, as it is oftentimes way more useful than the currently public variable RawImage.

Topic locked