By Fanxian
on Mon, 08/15/2022 - 02:34
When I use the AreaTarget function in Unity, check Add Occlusion Mesh and package it on the IOS platform, I find that it does not take effect, is there something wrong with my operation method, or does it require a special component? I use the ATCreator scanning tool to create, Unity is Windows platform.
Hey there,
Hey there,