By noamriahi10
on Tue, 08/23/2022 - 07:27
Hi, Im working on Unity with the area target and I have an issue that there is always movement of the area(or the camera) and I get a little offset from the reality.
I think the issue is that my phone's IMU(galaxy s21 ultra) is not stable enough and have to much noises and my questions are:
-do you use the IMU to detect my position on the area target(my center of the world is the area target)?
-there is a way to get the area target only by using the image processing and "block" the IMU?
-there is a way to maybe connect an external IMU to the phone instead of the phone build in IMU?
If you can answer any of the question ASAP for let me check all directions of the problem.
There is someone who answer
Hi Noamriahi10,
Hi Noamriahi10,
thank you for the questions. Area Targets is using the platform provider to track your pose, in your case ARCore. On certain devices calibration of the platform provider technology might be inaccurate or require re-calibration.
Thank you for the answer.
Thank you for the answer.
On the google website they say that the ARCore is not support on version 2021.3.8f of unity on this link:
https://developers.google.com/ar/reference/unity/class/GoogleARCore/ARCoreCameraConfigFilter/DepthSensorUsageFilter
Ok after reading this
Ok after reading this tutorial :
https://library.vuforia.com/platform-support/using-arcore-vuforia-engine
I discover that we can "install" another arcore that is extrenal, but this is only one file and there is no possibilty to use this package in my unity scripts.
Okay, having read this
Okay, having read this instruction, I've learned that we can "install" an external arcore, but it just consists of a single file, making it impossible for me to use it in my Unity scripts.