By anonymous1
on Wed, 12/28/2016 - 22:24
Note: This article was written at the time of Vuforia SDK 2.x. Check Unity API, Release Notes, and Change/Migration Guides in our Library for information about API changes and refactored code/classes.
The objective here is to show how to replicate the essence of the Vuforia-VideoPlayback sample scene using the Vuforia prefabs and the drag and drop approach of Unity:
- Create a new Unity project
- Import the Vuforia video playback unity package
- Create a new scene
- Drag the ARCamera prefab into the Unity scene
- Under the DataSetLoadBehaviour in the Inspector tick “Load Data Set StonesAndChips”, and the 'Activate' checkbox below this
- From '/Qualcomm AugmentedReality/Prefabs' drag the ImageTarget prefab into the scene
- For the Image Target select “StonesAndChips” as the dataset and the Image Target should change to the Stones texture
- From Vuforia Video Playback/Prefabs drag the Video prefab to be the child of the Image Target
- In the Inspector under “Video Playback Behaviour (Script)” set the path to 'VuforiaSizzleReel_1.m4v'
- Drag the TrackableEventHandler from Scripts to the Image Target (this plays the video)
- Remove the DefaultTrackableEventHandler script from the Image Target as it is not needed.
- Autoplay works already, however tapping the video does not yet work. In order to fix this, simply create a VideoPlaybackController script, fill it with the code below, and then attach this to the ARCamera.
See also:
Unity - How do I play video from URL ? https://developer.vuforia.com/forum/faq/unity-how-do-i-play-video-url
VideoPlaybackController.cs script – to enable tap to play the video /*============================================================================== Copyright (c) 2012-2014 QUALCOMM Austria Research Center GmbH. All Rights Reserved. This Vuforia(TM) sample application in source code form ("Sample Code") for the Vuforia Software Development Kit and/or Vuforia Extension for Unity (collectively, the "Vuforia SDK") may in all cases only be used in conjunction with use of the Vuforia SDK, and is subject in all respects to all of the terms and conditions of the Vuforia SDK License Agreement, which may be found at https://developer.vuforia.com/legal/license. By retaining or using the Sample Code in any manner, you confirm your agreement to all the terms and conditions of the Vuforia SDK License Agreement. If you do not agree to all the terms and conditions of the Vuforia SDK License Agreement, then you may not retain or use any of the Sample Code in any manner. ==============================================================================*/ using UnityEngine; using System.Collections; /// <summary> /// This class contains the logic to handle taps on VideoPlaybackBehaviour game objects /// and starts playing the according video. It also pauses other videos when a new one is /// started. /// </summary> public class VideoPlaybackController : MonoBehaviour { #region PRIVATE_MEMBER_VARIABLES private Vector2 mTouchStartPos; private bool mTouchMoved = false; private float mTimeElapsed = 0.0f; private bool mTapped = false; private float mTimeElapsedSinceTap = 0.0f; private bool mWentToFullScreen = false; #endregion // PRIVATE_MEMBER_VARIABLES #region UNITY_MONOBEHAVIOUR_METHODS void Update() { // Determine the number of taps // Note: Input.tapCount doesn't work on Android if (Input.touchCount > 0) { Touch touch = Input.touches[0]; if (touch.phase == TouchPhase.Began) { mTouchStartPos = touch.position; mTouchMoved = false; mTimeElapsed = 0.0f; } else { mTimeElapsed += Time.deltaTime; } if (touch.phase == TouchPhase.Moved) { if (Vector2.Distance(mTouchStartPos, touch.position) > 40) { // Touch moved too far mTouchMoved = true; } } else if (touch.phase == TouchPhase.Ended) { if (!mTouchMoved && mTimeElapsed < 1.0) { if (mTapped) { // Second tap HandleDoubleTap(); mTapped = false; } else { // Wait to see if this is a double tap mTapped = true; mTimeElapsedSinceTap = 0.0f; } } } } if (mTapped) { if (mTimeElapsedSinceTap >= 0.5f) { // Not a double tap HandleTap(); mTapped = false; } else { mTimeElapsedSinceTap += Time.deltaTime; } } // special handling in play mode: if (VuforiaRuntimeUtilities.IsPlayMode()) { if (Input.GetMouseButtonUp(0)) { if (PickVideo(Input.mousePosition) != null) Debug.LogWarning("Playing videos is currently not supported in Play Mode."); } } } #endregion // UNITY_MONOBEHAVIOUR_METHODS #region PRIVATE_METHODS /// <summary> /// Handle single tap event /// </summary> private void HandleTap() { // Find out which video was tapped, if any VideoPlaybackBehaviour video = PickVideo(mTouchStartPos); if (video != null) { if (video.VideoPlayer.IsPlayableOnTexture()) { // This video is playable on a texture, toggle playing/paused VideoPlayerHelper.MediaState state = video.VideoPlayer.GetStatus(); if (state == VideoPlayerHelper.MediaState.PAUSED || state == VideoPlayerHelper.MediaState.READY || state == VideoPlayerHelper.MediaState.STOPPED) { // Pause other videos before playing this one PauseOtherVideos(video); // Play this video on texture where it left off video.VideoPlayer.Play(false, video.VideoPlayer.GetCurrentPosition()); } else if (state == VideoPlayerHelper.MediaState.REACHED_END) { // Pause other videos before playing this one PauseOtherVideos(video); // Play this video from the beginning video.VideoPlayer.Play(false, 0); } else if (state == VideoPlayerHelper.MediaState.PLAYING) { // Video is already playing, pause it video.VideoPlayer.Pause(); } } else { // Display the busy icon video.ShowBusyIcon(); // This video cannot be played on a texture, play it full screen video.VideoPlayer.Play(true, 0); mWentToFullScreen = true; } } } /// <summary> /// Handle double tap event /// </summary> private void HandleDoubleTap() { // Find out which video was tapped, if any VideoPlaybackBehaviour video = PickVideo(mTouchStartPos); if (video != null) { if (video.VideoPlayer.IsPlayableFullscreen()) { // Pause the video if it is currently playing video.VideoPlayer.Pause(); // Seek the video to the beginning(); video.VideoPlayer.SeekTo(0.0f); // Display the busy icon video.ShowBusyIcon(); // Play the video full screen video.VideoPlayer.Play(true, 0); mWentToFullScreen = true; } } } /// <summary> /// Find the video object under the screen point /// </summary> private VideoPlaybackBehaviour PickVideo(Vector3 screenPoint) { VideoPlaybackBehaviour[] videos = (VideoPlaybackBehaviour[]) FindObjectsOfType(typeof(VideoPlaybackBehaviour)); Ray ray = Camera.main.ScreenPointToRay(screenPoint); RaycastHit hit = new RaycastHit(); foreach (VideoPlaybackBehaviour video in videos) { if (video.collider.Raycast(ray, out hit, 10000)) { return video; } } return null; } /// <summary> /// Pause all videos except this one /// </summary> private void PauseOtherVideos(VideoPlaybackBehaviour currentVideo) { VideoPlaybackBehaviour[] videos = (VideoPlaybackBehaviour[]) FindObjectsOfType(typeof(VideoPlaybackBehaviour)); foreach (VideoPlaybackBehaviour video in videos) { if (video != currentVideo) { if (video.CurrentState == VideoPlayerHelper.MediaState.PLAYING) { video.VideoPlayer.Pause(); } } } } #endregion // PRIVATE_METHODS #region PUBLIC_METHODS /// <summary> /// One-time check for the Instructional Screen /// </summary> public bool CheckWentToFullScreen() { bool result = mWentToFullScreen; mWentToFullScreen = false; return result; } #endregion // PUBLIC_METHODS }