"We offer new support options and therefor the forums are now in read-only mode! Please check out our Support Center for more information." - Vuforia Engine Team

AR Books with multiple scenes

Hi, I am new in Vuforia and Unity,

I am trying to develop an AR book with multiple pages. Theoretically, someone can just view two pages of a book at the same time, and to reduce the memory usage I like to split the books on several pages. Each page as a single scene with image target and 3D object. Now, I need a script that can run on the main scene to –

  1.     Load the corresponding scene when a specific image target is found (i.e. ImageTarget_01 for Scene_01, and ImageTarget_02 for Scene_02 etc.)
  2.     Unload/kill any previously loaded scene/s from the memory, at the same time.
  3.  If  aren’t tracking something attached to a scene then unload the current scene.

Is there anyone can help me to write this script? or can advice any resource to follow.

Here's some code I pulled form a project.  You'd replace DefaultTrackableEventHandler on your image targets with something like this.  Unfortunatly I don't have time to explain it, hopefully it can help.