Log in or register to post comments

Calculating AR Scene Accuracy

January 17, 2017 - 8:33am #1

Hi there,


I am building an AR game based on Unity 5 and Vuforia 6 extension through Android phone (Nexus 5). As part of my project, I need to report few measurements about AR accuracy and user movements during the AR scene. I was wondering about how to calculate virtual objects tracking error, camera calibration error, and camera pose error. I know my question is general but I'm looking for a starting point to get my project going, I'm not sure if this possible with the current version of Vuforia, though.





Log in or register to post comments