By kodagames
on Tue, 04/16/2013 - 02:07
Hello,
I've just noticed (Im using Unity3d Android) when my device camera is looking at the FrameMarker (to have my action hero apear) the further away the device camera gets from the marker the characters shield and outfit begin to become transparent or see through (even with the marker in full view). When I move the camera closer again the effect goes away and my characters geomitry is how it should be, but when I go back out with the camera I get the same effects.
Does anyone have any idea why this is? or how to solve it by any chance? (the size of my character in game, in relation to the in game camera is 0.05).
Any help would be greatly appreciated!
Sincerely,
Michael
Camera Distance (see through model)
Hi,
from what you describe, this seems a typical "far clip plane" issue, i.e. your scene is probably being clipped by the far distance plane;
Camera Distance (see through model)
I appreciate the suggestion but unfortunately thats not the issue, my far clip plane is good for the camera... Maybe its a unity or model issue.
Camera Distance (see through model)
Can you post a screen grab of the effect that you are seeing? As Alessandro has stated, the behavior you describe is known to occur when a model is outside of the bounds of the clipping planes. But it's strange that it would only occur to one model.
AlessandroB, is there
AlessandroB, is there documentation of these parameters anywhere? So far, I've only found these forum threads, which help but aren't as useful as an organized source of explanation.
Camera Distance (see through model)
did you get your problem fixed becasue i have the same issue