By npster4525g
on Fri, 01/06/2017 - 17:57
Hi, I'm trying to set a different texture mask to the BlenderCube's material in Occlusion Management sample but the shader hasn't that parameter.
But, when I change the inspector to Debug Mode, a new parameter called _MaskTex appears with the texture mask.
When I edit that image in Photoshop, the mask never change. So, how could I update the texture mask for the occulsion material?
Thank you