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Cannot set mask texture to Occlusion Management sample

January 6, 2017 - 9:57am #1

Hi, I'm trying to set a different texture mask to the BlenderCube's material in Occlusion Management sample but the shader hasn't that parameter. 

But, when I change the inspector to Debug Mode, a new parameter called _MaskTex appears with the texture mask.

When I edit that image in Photoshop, the mask never change. So, how could I update the texture mask for the occulsion material?

Thank you

Image icon _Imagen 1.png217.54 KB
Image icon _Imagen 2.png97.28 KB
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