By jein
on Thu, 12/10/2015 - 15:13
Hi,
i try to change my coordinates on my ImageTarget Shader.
When i use the UserDefined type the shader UserDefinedTarget have a negativ tiling (x-1 / y-1)
Same when i use the CloudReco type the shader CloudRecotarget have a negativ tiling too (x-1 / y-1)
So my 3DModel is coherent with the "Front" of the 3d world space.
Bu when i use the Predefined type the shader xxxx_scaledMaterial have a positif tiling (x1 / y1).
So when i stream my 3Dmodel, it is in the wrong direction.
How can i change the coordinates of this shader ? ( it isn't instantiate in vuforia folders and it doesn't take the manual modifcation in play mode)
Thank you
JN