By Ihno
on Wed, 07/09/2014 - 08:55
Hey guys,
I have recently seen the colAR mix app and I really liked the idea of drawing something and useing it as a main texture of an object.
I would like to do that in unity but I can't figure out how.
I guess at first I need something like a screenshot from my AR camera. After that I have to wrap it or transform it until it has the same size and form as the marker?!
I read someting about camera patch, but only for native sdk. Maybe someone has done it for unity and can help me with that?
Thanks!
colAR mix app + tracked area as main texture
Hey,
Have you figured out how to do this? I am also working on the same, but have no success till date.
colAR mix app + tracked area as main texture
I'm also struggling for months to find a way to use camera patch in unity and have seen other guys also struggling with it.
It will be great if someone can help us with this.
colAR mix app + tracked area as main texture
The better way is if Vuforia created some sort of API/Library to grab the Texture of the Image Target on Runtime and allow us to use it.
But that is really a big IF.
I came across this article that mentions about UCS (Unified Coordinate System):
colAR mix app + tracked area as main texture
Hi,
going back to the original question, a couple of ways for extracting a screenshot and/or the Vuforia camera image in Unity are already documented in the Knowledge Base page of the developer guide:
https://developer.vuforia.com/resources/dev-guide/unity-camera-image-access
colAR mix app + tracked area as main texture
hi,I'm doing the 3 steps you mentioned to get the ImageTarget in CameraImage.
colAR mix app + tracked area as main texture
has anyone had any success with this
colAR mix app + tracked area as main texture
https://developer.vuforia.com/forum/unity-3-extension-technical-discussion/region-capture-0