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colAR mix app + tracked area as main texture

Hey guys,

 

I have recently seen the colAR mix app and I really liked the idea of drawing something and useing it as a main texture of an object.

I would like to do that in unity but I can't figure out how.

I guess at first I need something like a screenshot from my AR camera. After that I have to wrap it or transform it until it has the same size and form as the marker?!

I read someting about camera patch, but only for native sdk. Maybe someone has done it for unity and can help me with that?

 

Thanks!

alvintandian

Wed, 08/27/2014 - 02:52

The better way is if Vuforia created some sort of API/Library to grab the Texture of the Image Target on Runtime and allow us to use it.

But that is really a big IF.

 

I came across this article that mentions about UCS (Unified Coordinate System):