Hello everyone, have anyone here use Trilib to load model and assign it to image target or ground plane at runtime before?
Currently, I have been looking forward to load the 3d model from server and assign it to target image or ground plane without using Assetbundle, but still has no luck.
I already try this asset https://assetstore.unity.com/packages/tools/modeling/runtime-obj-importer-49547
but it works fine only in normal scene not ground plane one, or do I have to set anything else?
If anyone known the solution, please kindly suggest me the solution.
Thank you in advance.