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Enable/Disable Target Images

November 12, 2020 - 3:40am #1


I am trying to set a couple of target images. but I need only 1 target image to be active at present time. I am disabling all Image Target except the current one, but It seem to still detect all other image targets as well. I'm using latest vuforia version with Unity 2019.4.13. testing on galaxy 8. there are couple of explanations out there, but cant set it right please help.

Enable/Disable Target Images

November 13, 2020 - 10:40am #3

Hi!! Thanks for replying. I am really frustrated with this, I have read so much posts about this, and changing the dataset (database?) but so many version, and solutions seems old, I have the latest Vuforia version. For now, what I have tried is just setting 3 target images. I even set each one on a different database. I simple cycle the target images with a button. activating one, and disable the gameobject of the 2 others. no matter what, it detects the disabled target images as if activated. 

from what I've read its not possible to disable it like this. so I've start reading about changing the databse(or dataset? is it the same?) but I cant find how to do it.

Please please help.


Enable/Disable Target Images

November 13, 2020 - 1:22am #2


Could you please let me know what you tried?

Usually by disabling the ImageTarget GameObject the target should not recognized/augmented.

Thank you.

Vuforia Engine Support

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