By ti7a
on Tue, 03/04/2014 - 00:52
does vuforia calculate the distance between AR camera and tracker right in case of extended tracking ??
does vuforia calculate the distance between AR camera and tracker right in case of extended tracking ??
extended tracking distance between camera and tracker
Certainly that is the intention :)
However, given the nature of extended tracking there is probably more scope of error when it is being used to infer target positions.
HTH
N
extended tracking distance between camera and tracker
we are developing an app like adornably.com which is simply taking a picture of a home space including the tracker and add multiple furniture items to this space (check the video ),,,,,
the thing we want to know :
extended tracking distance between camera and tracker
how to position this 3D model to become positioned relative to the tracker
You need to think about it.
In the Image Targets application, the augmentation / model is a child of the Image Target, so by reference it will be relative to it.
extended tracking distance between camera and tracker
yes that's the case if we are developing in Unity3D ,,,,,, if native will be the same approach ??
extended tracking distance between camera and tracker
Native will be much more work because you have no scene graph and you would need to build everything else from scratch.
N