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extended tracking distance between camera and tracker

March 3, 2014 - 4:52pm #1

does vuforia calculate the distance between AR camera and  tracker right in case of extended tracking ??

extended tracking distance between camera and tracker

March 5, 2014 - 3:42am #6

Native will be much more work because you have no scene graph and you would need to build everything else from scratch.

N

extended tracking distance between camera and tracker

March 5, 2014 - 3:39am #5

yes that's the case if we are developing in Unity3D ,,,,,, if native will be the same approach ?? 

extended tracking distance between camera and tracker

March 5, 2014 - 3:28am #4

how  to position this 3D model to become positioned relative to the tracker

You need to think about it.

In the Image Targets application, the augmentation / model is a child of the Image Target, so by reference it will be relative to it.

So in your applicatiion you could set the augmentation to be a child of the Image Target, and by setting its position as (0,0,0) it should be right in the center.  This should give you a framework from which to accomplish this task.

 

HTH

N

extended tracking distance between camera and tracker

March 4, 2014 - 3:54pm #3

we are developing an app like adornably.com which is simply taking a picture of a home space including the tracker  and add multiple furniture items to this space (check the video ),,,,,  

the thing we want to know :  

after draging furniture item  and droping it into the picture , how  to position this 3D model to become positioned relative to the tracker ( make furniture item stand on the tracker not any where on the picture ).  so i can move it like i want with my finger relative to the tracker position .

extended tracking distance between camera and tracker

March 4, 2014 - 3:15am #2

Certainly that is the intention :)

However, given the nature of extended tracking there is probably more scope of error when it is being used to infer target positions.

 

HTH

N

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