By dylanmalone
on Mon, 12/16/2013 - 18:45
Could we get a discussion of what this really is, and how to best use it?
Thanks for your hard work Qualcomm wizards.
Could we get a discussion of what this really is, and how to best use it?
Thanks for your hard work Qualcomm wizards.
Extended Tracking in Vuforia 2.8
A good starting point is the developer guide:
https://developer.vuforia.com/resources/dev-guide/extended-tracking
All comments are then welcome.
Extended Tracking in Vuforia 2.8
[quote=AlessandroB]A good starting point is the developer guide:
https://developer.vuforia.com/resources/dev-guide/extended-tracking[/quote]
Extended Tracking in Vuforia 2.8
Okay, having read the docs and toyed with 2.8 samples a bit, I'm loving this. I'm a little confused about more advanced possible use cases.
Extended Tracking in Vuforia 2.8
Yes - Extended Tracking utilizes the reference target as an anchor, and enables you to capture additional features of the environment to maintain a coordinate reference away from the target itself.
Extended Tracking in Vuforia 2.8
So, to get this clear...
First i thought thy gyroskope is somehow invoked.
But now i think you are somehow capturing the videoimage to create something like a bigger/growing marker image?
Extended Tracking in Vuforia 2.8
Can you share a video of the 180 degrees rotation issue ? That would help.
Extended Tracking in Vuforia 2.8
No, i don´t know how to rcord this in action.
But i figured this:
1. Set Up you scene in Untity as usual, enable extended.
2. now, run this, everything will be fine fist.
Extended Tracking in Vuforia 2.8
The target's orientation is significant to the registration of the augmentation - so if you rotate it, the augmentation will rotate as well. Also changing targets in the scene is going to affect the extended tracking feature as well.
Extended Tracking in Vuforia 2.8
@Marjan which version of unity you're running it on? I was having some strange behaviors on 4.1 + Xcode5 earlier today (Extended mode enabled but clearly not working on the ipad, while it did on the editor i need to test further tomorrow).