- Sort Posts
- 2 replies
- Last post
Find Distance and angle
September 13, 2016 - 3:52am #1
Find Distance and angle
September 14, 2016 - 11:39pm #3
Find Distance and angle
September 14, 2016 - 5:33am #2
Hi, in Unity I do it like this:
// Update is called once per frame void Update () { if (isTracking) { Vector3 delta = arCamera.transform.position - this.transform.position; float distance = delta.magnitude; Debug.Log("Distance to marker: " + distance); } }
Put this in a script which is on the ImageTarget
I hope this helps and is correct. I just searched for the part in an older project.
EDIT: Sorry this is only for distance. For Angle I guess you can do something with Dot product and the arCamera.transform.position or arCamera.transform.forward and as second parameter this.transform.position. Look it up. Someone has done it for sure.
I find the distance between imagetarget and arCamera but its return value more than 100 ..so its return true value ?