"We offer new support options and therefor the forums are now in read-only mode! Please check out our Support Center for more information." - Vuforia Engine Team

Gyroscope integration

Here is what I would like to do.

I am standing in a room. When I track a picture/target on the wall, old pictures (like from 50 years ago) of this room will appear on different positions in that room. 

So when I track that target , all pictures should be freezed so that I can look around and see also the pictures behind me, it is like using the gyroscope.

Is it possible to intregrate a gyroscope with vuforia? So first track a target and after that view stuff and look around in gyro style?

 

Thanks.

Thanks for the reply.

I am using the following script. Which works fine. Now I can track a target, after that, some objects are visible in scene (not as a child of the image Target).

What sort of movement are you seeing? - are the objects drifting or shaking?

Have you experimented w/ LERPing or SLERPing the rotation inputs?

http://forum.unity3d.com/threads/what-is-the-difference-of-quaternion-slerp-and-lerp.101179/

 

@lhno Hey, thanks for the code! It helped a lot. Yes, the objects are not exactly frozen in their places. If you find a solution, do post it, and I'll do the same if I find something. I'm searching the internet right now.

 

All the best, keep us updated brother :D

I found a temporary solution. The objects will not be frozen in the perspective view, but will not be moving a lot, like what was happening earlier.