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How to change viewing angle according to device orientation

May 21, 2013 - 10:29pm #1

Hi all,

I would like to acheive the functionality in the video below.

http://www.youtube.com/watch?v=TzD1g-mhRB8

 

If i use GPS or accelerometer, can i acheive that accuracy of viewing the interiors?

Is there any simple technique in vuforia?

Thanks in advance.

How to change viewing angle according to device orientation

May 28, 2013 - 7:12am #4

I do not think that part is Vuforia, as you can see the user transitions to a different scene which has no target.

In that scene I think this effect is achieved using the gyroscope to modify the camera angle/orientation.

There is a package here that might help you:

http://forum.unity3d.com/threads/98828-sharing-gyroscope-controlled-camera-on-iPhone-4

 

N

 

How to change viewing angle according to device orientation

May 23, 2013 - 4:36am #3

Hi Nalin,

Thanks for the quick reply.

I have already created some apps using vuforia . But my question is different.

I just wanted to know how he is able to view the interiors even after the tracking is lost. And the unity camera is rotating according to the device orientation even after tracking is lost.

This you can observe at the halfway of the video.

How to change viewing angle according to device orientation

May 23, 2013 - 2:18am #2

That app used Vuforia - the giveaway is the stones target.

You can achieve most of that functionality out of the box, without any specific use of GPS or accelerometer, as it is handled for you by way of the AR Tracking in 3D space.

Try the Unity SDK to see how easy it is.

 

N

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