I've seen a couple of examples on PTC's THINKEVENT presentation of how we can layer a 3D object, exactly on top of a real world object's size and dimension with the help of Vuforia's VuMark. Is it possible only with Vumark?? or we can develop with the current Vuforia 5's Unity3D SDK??
If its possible just give some guidence or links. And How is that possible to keep the 3D object on top of real work object? Because right now, we have image based traking, in which once if we scan and augment, it's in the size of how we fix it unity3d, not based on real world object size and its dimension. Or even 3D Object scanner which is just possible only for some toys and small objects right now.
I've attached some snapshots...
Please help me. Thanks :) Jeeva