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How to Make Front of the 3d Model Always Visible?

November 12, 2015 - 4:24pm #1

 

Just like in this video I would like to have a red sphere around and always make the camera facing side visible.  Do I need to raycast or is there some kind of shader that will do this by itself?

Thanks

How to Make Front of the 3d Model Always Visible?

November 15, 2015 - 8:57am #3

Thank you for your reply. Unity have backface culling on by defeault so I dont have to worry about that, but how do I flip faces? 

I managed to write a custom shader which kinda worked but there was a lighting issue. So how to simply flip faces? 

How to Make Front of the 3d Model Always Visible?

November 13, 2015 - 11:22am #2

The example you sent is simply a sphere with the faces flipped and backface culling on. If you're looking to have an object always facing the camera, then billboarding is what you're looking for.

Hope this helps.

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