By firativerson
on Fri, 11/13/2015 - 00:24
Just like in this video I would like to have a red sphere around and always make the camera facing side visible. Do I need to raycast or is there some kind of shader that will do this by itself?
Thanks
How to Make Front of the 3d Model Always Visible?
The example you sent is simply a sphere with the faces flipped and backface culling on. If you're looking to have an object always facing the camera, then billboarding is what you're looking for.
Hope this helps.
How to Make Front of the 3d Model Always Visible?
Thank you for your reply. Unity have backface culling on by defeault so I dont have to worry about that, but how do I flip faces?
I managed to write a custom shader which kinda worked but there was a lighting issue. So how to simply flip faces?