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Issue with WebGL in Unity - Please help.

October 31, 2016 - 9:34am #1
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Hi!

I am currently prototyping an AR application to go with a technology magazine I'm working on for a school project.

Im creating a web version of the magazine and want to incorporate an AR function for some of the pages in the printed version.

However, when i build the scene in Unity to WebGL I'm faced with this error:

DllNotFoundExeption: Unable to load DLL 'VuforiaWrapper': The specified module could not be found. 

I've looked around for a solution and it seems that Vuforia needs the build to be done in 32bit. - is this correct?

If so, is there a workaround for this issue? Unity's WebGL function does not support 32bit, but i would assume you guys

have a way for builds to be displayed on web. 

All answers and discussion is highly appreciated, since i don't have to much time on my hands before the deadline hits me.

Best regards

Martin Lie Bø

Issue with WebGL in Unity - Please help.

November 28, 2018 - 1:59am #6

I'm also facing the issue, please help me to resolve this issue. see: Mobdro

Issue with WebGL in Unity - Please help.

September 27, 2018 - 3:22am #5

I am also looking for a solution, Because I am also getting a same issue. Please help!!! What do we have to do...?

Issue with WebGL in Unity - Please help.

May 25, 2018 - 10:39am #4

Hi!

I am also looking for a way for using Vuforia to support WebGL.By publishing my AR mobile app to facebook which uses webGl.

Any luck finding solutions?

 

Thanks

Issue with WebGL in Unity - Please help.

May 23, 2018 - 8:35pm #3

Vuforia support with WebGL in Unity ? if not, do you have any way to make Vuforia support with WebGL? Plz help ! 

 

Thanks before hand !

Issue with WebGL in Unity - Please help.

November 15, 2016 - 8:21pm #2

Vuforia doesn't support WebGL.

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