I am currently prototyping an AR application to go with a technology magazine I'm working on for a school project.
Im creating a web version of the magazine and want to incorporate an AR function for some of the pages in the printed version.
However, when i build the scene in Unity to WebGL I'm faced with this error:
DllNotFoundExeption: Unable to load DLL 'VuforiaWrapper': The specified module could not be found.
I've looked around for a solution and it seems that Vuforia needs the build to be done in 32bit. - is this correct?
If so, is there a workaround for this issue? Unity's WebGL function does not support 32bit, but i would assume you guys
have a way for builds to be displayed on web.
All answers and discussion is highly appreciated, since i don't have to much time on my hands before the deadline hits me.
Martin Lie Bø