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Re: License
Hi.
I'm new to the Qualcomm SDK, it's great, but i have a question, right now i have a probable project incoming, and i need to know if i'm going to be able to publish my project in the App Store (unity for iOS with AR).
Probably we will start the project around september and finish it around november.
Thanks for teh SDK and for this thread, it is very helpful :)
Cheers.
Re: License
I'm writing my master thesis and planning to use qualcomm QCAR. In my literature study I would like to use a sample image (stones) and the framemarker image. I tried to find something in the licensing part but could not find anything regarding documentation and images. Is it okay to use the images or should I find something else?
Re: License
Thank you for your inquiry. In addition to the portion you quoted, please note the preceding sentences of the provision, which states:
"2.1 Retention of Rights. As between You and QUALCOMM, QUALCOMM hereby retains all right, title, and interests in and to the Software, including without limitation all copyrights, patent rights, trademark rights and all other intellectual property rights therein or related thereto. Subject to QUALCOMM’s ownership rights in and to the Software, You shall retain the copyright rights in and to any modifications to the source code portions of the Software that are made by You as permitted by this Agreement. You hereby grant, and agree to grant to QUALCOMM, a non-exclusive, perpetual, irrevocable, worldwide, transferable, royalty-free license (with rights to sublicense) to make, use, offer to sell, sell, reproduce, modify, make derivative works of, display, perform, import, export, distribute and otherwise dispose of, directly or indirectly, any modifications and derivative works made by You, either alone or as part of any products or services of QUALCOMM or any of its affiliates. Upon request by QUALCOMM, You shall promptly disclose and provide to QUALCOMM all such modifications and derivative works. . . . ."
The provision states the copyright in the modifications (to any source code portion of the Software) shall be owned by the developer. While it does prescribe a license to Qualcomm relating to such modifications and derivative works, such license extends only to modifications and derivative works of the "Software," and does not extend to a developer's entire commercial app as such.
Thank you very much for the clarifications, I'm glad to hear the explanation, my apologies for missing the context of the preceding statement in relation with the quoted clause. :)
Re: License
Kim do you know whether the Software, as defined, covers the source code provided with the samples? I'm guessing that it does.
How about the config file definition ( i.e. qcar_config.xsd )? For instance, if this were extended to include app configuration information, behaviors, etc..
Re: License
Thank you for your inquiry. In addition to the portion you quoted, please note the preceding sentences of the provision, which states:
"2.1 Retention of Rights. As between You and QUALCOMM, QUALCOMM hereby retains all right, title, and interests in and to the Software, including without limitation all copyrights, patent rights, trademark rights and all other intellectual property rights therein or related thereto. Subject to QUALCOMM’s ownership rights in and to the Software, You shall retain the copyright rights in and to any modifications to the source code portions of the Software that are made by You as permitted by this Agreement. You hereby grant, and agree to grant to QUALCOMM, a non-exclusive, perpetual, irrevocable, worldwide, transferable, royalty-free license (with rights to sublicense) to make, use, offer to sell, sell, reproduce, modify, make derivative works of, display, perform, import, export, distribute and otherwise dispose of, directly or indirectly, any modifications and derivative works made by You, either alone or as part of any products or services of QUALCOMM or any of its affiliates. Upon request by QUALCOMM, You shall promptly disclose and provide to QUALCOMM all such modifications and derivative works. . . . ."
The provision states the copyright in the modifications (to any source code portion of the Software) shall be owned by the developer. While it does prescribe a license to Qualcomm relating to such modifications and derivative works, such license extends only to modifications and derivative works of the "Software," and does not extend to a developer's entire commercial app as such.
Re: License
Hi Kim!
I apologize that I'm not fluent in Legalese, but the current license seems to grant rights to Qualcomm to "own" anything that we made using the SDK?
Quoted verbatim from section 2.1 of the license:
You hereby grant, and agree to grant to QUALCOMM, a non-exclusive, perpetual, irrevocable, worldwide, transferable, royalty-free license (with rights to sublicense) to make, use, offer to sell, sell, reproduce, modify, make derivative works of, display, perform, import, export, distribute and otherwise dispose of, directly or indirectly, any modifications and derivative works made by You, either alone or as part of any products or services of QUALCOMM or any of its affiliates. Upon request by QUALCOMM, You shall promptly disclose and provide to QUALCOMM all such modifications and derivative works.
It appears that we are indeed free to commercialize our products, but then Qualcomm would also own the same right to commercialize our own product for their own profit. Qualcomm would also be able to obtain our source code. Is any of this true?
If so, would there be any multi-licensing option that is less restrictive and allows us to fully retain the intellectual property and rights to our own product? I'm sure a reasonably priced commercial license would be accepted by most professional AR development house.
Re: License
Hi Kim, verified I have the free version, and a serial number which was activated online.
I've imported the ImageTargets sample, and both targets can be seen in Unity3, but when I run/play nothing is deployed to my HTC Desire.
So I go to File -> Build Settings -> Android, but is greyed out, and with the problem message "Your license does not cover Android Publishing"
I actually wrote to Unity3 Support already, and....PAUSE
....Just now received a 30day trial key for Unity Pro + Android, with less than 10hrs to final year project demo. Ironic..But Yipeee
Re: License
Re: License
Hi Guys, well done to all of you! Just installed the Unity 3.3.0f4 and the QCAR Plug-in, but when I go to build settings, I get a "Your license does not cover Android Publishing", and can't deploy this to my HTC Desire.
Do I need to purchase a pro-android license to get this option available? If so, it's a shame, as I'm a student, and using this as part of my Term Project! Any advice?
Re: License
Please note that you need to upgrade to the latest QCAR release (1.0.0) for the new license terms to apply.
Honeycomb will eventually be supported, but I don't have a timeline for that yet. For now we're focused on supporting all Android 2.1, 2.2, and 2.3 devices.
- Kim
Re: License
The current license only applies to the beta period of the SDK. Once the SDK is out of beta you will be free to commercialize or distribute applications.
- Kim
Hello,
just an update: the license is now online
"To view the SDK license agreement, go to http://ar.qualcomm.com/legal/license"
It it is also displayed during the installation of the sdk.
- Art
Re: License
Re: License
You can send information about your application to
. Please note that early release is reserved for highly polished, "commercial-grade" applications. If you'd like your app to be considered, please send an APK and all required assets (e.g. targets for printing) to the address above. We would also appreciate a link to video showing your application in action, if available (but make sure the video is not viewable by the general public).
- Kim
Re: License
The current license only applies to the beta period of the SDK. Once the SDK is out of beta you will be free to commercialize or distribute applications.
- Kim
Thank you for the answer, Kim.
Will the creation of trackables also remain a free service in the future?
- Robert
Re: License
Hey Kim,
Where does Qualcomm stand on the videos of apps that will be released once the SDK is out of Beta? According to what I've been reading I have to first upload the video to a password protected site for Qualcomm's approval. Is this still the case or can I put game play video up on YouTube?
http://www.youtube.com/watch?v=qFG2m9qwSvg (using IN2AR, almost billion of markers in the print).
http://www.youtube.com/watch?v=qByrNjKeA8E (older one, using FLARToolkit)
I would like to know can I use iOS SDK commercially through Unity, on an almost immediate deadline (one month)?
Also, are any visual branding added to application on the side of the SDKs?