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loading dataset at runtime and attach content , will cause to show up mixed up content without scanning any marker

January 2, 2015 - 12:23am #1

Iam having big problem in unity, when i move from another sence to AR camera scene, i create image targets at runtime and attach content to them , however sometime randomly , i would get all the content on ar camera without scaning any marker. so when the ar camera is loaded, all the content would mixed up together and will be  shown on ar camera without scanning of any marker. NOTE: it only happen in random.

 

is there any solution. i already tryied using loadlevel asyinc, however it dosent work as well.

thanks.

loading dataset at runtime and attach content , will cause to sh

January 5, 2015 - 2:32am #2

Sound like it could be an application logic problem; you'll need to debug it a little bit (for instance by writing some Log messages from your app code and checking them at runtime) and see precisely where the problem is.

Some useful tutorials about augmenting Targets in Unity, which might be of help:

https://developer.vuforia.com/forum/faq/unity-how-do-i-get-list-active-trackables

https://developer.vuforia.com/forum/faq/unity-how-can-i-augment-my-image-target-model

https://developer.vuforia.com/forum/faq/unity-how-can-i-dynamically-attach-my-3d-model-image-target

 

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