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Loading in memory too many Game Objects

June 5, 2013 - 8:25am #3

We are developing an application in Unity with Vuforia. The App load the same model for all the targets, but the problem is that it is loading one model per target, that is, we have 5 targets and we think it is loading 5 models ALL THE TIME. What we want is to have in memory only one model, in order to get a good performance. Any ideas?

Thank you very much in advance.

Loading in memory too many Game Objects

June 5, 2013 - 9:36am #2

Hi, to solve that you would need to load the models at runtime;

this is discussed here in the Unity website:

http://docs.unity3d.com/Documentation/Manual/LoadingResourcesatRuntime.html

Once you load a model, you can then attach it (i.e. parent it) to the relevant image target, using some script.

Loading in memory too many Game Objects

June 5, 2013 - 10:17am #1

Thank you. We`ll try it and I`ll tell you!

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