By vocus
on Sat, 08/01/2015 - 16:02
Hi,
I have question about image target.
I read a postÂ
"if you have 1 active Dataset with 100 targets or less, any of its targets be detecable(OK);"
if i'm correct, that mean i can have 100 targets or less and all markers can replace with other to display same object in one scene?
ex. i have 5 image targets and 1 object. I set 1st image target on ImageTargetBehaviour.cs at inspector (unity) and 2nd to 5th image target can replace 1st image target to display same object in that scene?
if it's not, is there a way to do that?
More than one image target
If I understand you correctly you are asking if you can use the same augmentation to be rendered per each image target.
More than one image target
So i need to duplicate the imageTarget prefab as well?
More than one image target
You need to create instances of ImageTarget prefab per each target you want to render some augmentation on. If you see ImageTargets sample you will see there are three instances, one per each target but in the sample each one has it's own teapot.
More than one image target
Thanks, thats work for me. :D
Hi,
Hi,