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Need some help understanding the Multi Target syntax

hi, i want to create a custom multi target to use in unity but i have problems with rotation. i've read the dev guide about multi target creation and i've been looking into the sample app. however i couldn't find out how to apply multiple rotations around different axes to a target. in the sample all parts are just rotated around one axis. for example what exactly would i have to do to apply an additional rotation, let's say 45° around the x-axis, to this part?

also, just out of interest, what does the "AD:" stand for? i hope someone can help me out here. kind regards, stefan

hi kim, thanks for the answer! i'll try how it works asap. however in my project i would definitely need to have visual feedback on the targets in the editor. if there is any chance to make this possible before the next release (when ever it might be) it would be a great help! kind regards, stefan