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Object rendering depends upon NumVerts ?

Hello, 

I am trying Image target sample example run with simple object's .h file containing limited number of vertext (for ex. 19121) it runs fine. But when I try it with spiderlampNumVerts = 87642; it will not render object properly and when I again try with some more complex object wich has spiderlampNumVerts = 87642 greater than that (ex. 148302), It unable to draw an object on target. I want to ask is there vertext limitation or it depends upon number of vertext then what is the max limiting number of vertext of object which will drown properly?