By ChetanBhoyar
on Thu, 09/27/2012 - 06:02
Hello,
I am trying Image target sample example run with simple object's .h file containing limited number of vertext (for ex. 19121) it runs fine. But when I try it with spiderlampNumVerts = 87642; it will not render object properly and when I again try with some more complex object wich has spiderlampNumVerts = 87642 greater than that (ex. 148302), It unable to draw an object on target. I want to ask is there vertext limitation or it depends upon number of vertext then what is the max limiting number of vertext of object which will drown properly?
Object rendering depends upon NumVerts ?
Hi Chetan,
This is more an OpenGL ES question as this will handle any limitations.
Object rendering depends upon NumVerts ?
Hi ChetanBhoyar,
you actually pointed out one known limitation of OpenGL ES (as opposed to regular desktop OpenGL);