Not sure if this is the correct section for this - if not feel free to move the thread.
We are experiencing problems with the camera zooming in / croping the original picture captured from the webcam. We have noticed that the picture correlates to the screensize/image size of the game window. How can we make sure that the image displayed will be the full image captured by the camera? We are currently rendering the camera picture to a RenderTexture which is serialized to another client. I have attached a screenshot of the problem where you can see the plane with the original webcam plane and the preview of the camera. We do not really want to rescale the camera as this would cause issues with other webcams/android devices most likely?
Thanks in advance