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Prevent camera object to zoom/crop image

Hi!

Not sure if this is the correct section for this - if not feel free to move the thread.

We are experiencing problems with the camera zooming in / croping the original picture captured from the webcam. We have noticed that the picture correlates to the screensize/image size of the game window. How can we make sure that the image displayed will be the full image captured by the camera? We are currently rendering the camera picture to a RenderTexture which is serialized to another client. I have attached a screenshot of the problem where you can see the plane with the original webcam plane and the preview of the camera. We do not really want to rescale the camera as this would cause issues with other webcams/android devices most likely?

 

Thanks in advance

Hi.

We are also having a issue with the zoom while using the rendered app on apple devices while on android works just fine.

The problem is that a zoom is apply ass soon as the targuet is detected. Its probably just a matter of configuration but i cannot detect the Issue.

mcotora

Wed, 09/23/2020 - 13:11

In reply to by Lapiz

Hi,

Could yo please confirm which device and SDK version are you using? + what feature? Image target? Is this developed natively or unity?

Also could you please try and run the Core samples on the same device and let me know if the issue is reproducible?