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Questions about textreco

February 5, 2015 - 9:35am #1

I just finished developing my AR app/game which is based on cloud reco and text reco.
All things are ok, but I have few few questions about text reco:
General question:
- detect if the detected word is from vuforia or custom list?
For custom paid development can you allow me to:
1- replace default englih words wih another custom file?
2- disable default english words and just use my own custom words?
3- add more than 10000 custom world
4- recognize words with more than 24 chars?
5- adding non supporting characters?

Questions about textreco

February 12, 2015 - 7:54am #4

You can use the following form to submit a request for a compiled VWL custom word list:



Questions about textreco

February 11, 2015 - 4:03am #3


How to request the custom vuforia list?


Questions about textreco

February 10, 2015 - 6:20pm #2

The following answers can be found in our Dev-Guide:


1. The default word list is a custom-compiled .vwl file. Text Reco must have a base VWL (Vuforia Word List) file before an additional 10k word list in plain text format can be added. You can request a custom VWL file if your app needs to exclude the words in the default VWL or you have more than 10k of custom words to be added.
2. You can request a custom VWL with your own custom words.
3. An additional word list (non-VWL) can have up to 10k words.
4. A word may have a length of 2 to 24 characters.
5. The Vuforia text recognition engine relies on UTF-8 character encoding; however, only certain characters are accepted... (see Dev-Guide for list)

TextReco in Unity: https://developer.vuforia.com/resources/dev-guide/text-recognition

TextReco in Native: https://developer.vuforia.com/resources/dev-guide/text-recognition-feature

You can use the WordList.ContainsWord() to check if a word is contained within a word list.


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