By pallen
on Tue, 12/29/2015 - 17:34
It's been a little while since I've done this, so maybe I'm remembering it wrong.
I have the Image Target example working with Unity 5.3 and a Nexxus 5 Android phone.
One of the image targets in the example scene has successfully been replaced by a custom target, and this works with the existing Teapot objects.
I would like to replace the teapot object with another 3D object.
I have brought the object into the scene in Unity, and have placed it in the hierarchy of the Image Target I wish it to be associated with. I thought that was all that was needed. But this is not working.
I can move around the teapots and re/disassociate them with targets. But so far no luck with imported objects.
What am I missing?
Replace teapot object in Unity
I was able to use my own objects when I started a new project from scratch. I do get an error when I use the 64 bit editor. But the code seems to work the same.