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Hi all, I'm testing the "Image Target" application, and I see that the images and models are kept in the same application.

I want to know if there is a way to download the resources in real time, when detecting the target image.

Thanks

AlessandroB

Fri, 04/05/2013 - 12:26

Hi, yes, this is definitely possible, you could for instance download and render a 3D model based on the name of the detected target, or similar scenarios.

Thanks for your quick reply. So I understand that I have to develop my own function that download the resources from a server.

I'm testing in all the platforms, it's possible to develop this function at application level in unity?

Unity provides several convenience mechanisms to download and render 3D models, images and possibly other resources;

in particular, you could use the WWW class which allows to easily download resources from some URL at runtime, and the AssetBundles;

have a look at these resources:

sermadntar

Tue, 04/09/2013 - 09:08

I've been trying AssetBundles and the WWW class and seems to be what I need, but by the moment I'm not getting it.

I can load an AssetBundle that I download form an URL, but when I try to get that Asset loaded using an ImageTarget it doesn't work.

Hi,

one reason for this could be that your asset bundle is not centered and/or scaled properly under your image target;

what you could try is to: