Hello everybody.
I am working with User Defined Targets in Unity since 2 weeks.
I have made a complete Target content gesture :
The first point of this project is a Trackable selection system to make all the UDT selectable. The second proint is a 3d object inventory system, giving a Model inventory to the user, and a 3D content to each target.
The goal is to allow the user to put any defined 3d Models into a UDT, or take any target content back into his inventory,
This system is already working : The user define himself his trackable List with UDT system, and then he can manage all the 3d Content in runTime with my further system.
The next step is to realize a saving process, to keep all the user trackables even after restarting application.
I know, i know, i red some threads about this topic, all leading to the famous "wish List". ^^
I want to try developing my own solution anyway, but i need to completly understand the tracking process.
In the UDTEventHandler script, i saw an ImageTracker (IT) and a DataSet (DS).
1 - Am i right if i say that IT manages DS, and DS manages the Trackable List ??
2- So, simply "register the DS" could it be suffisient to save all the runtime UDT data, or did i miss something?
Saving Process for User Defined Trackable List
Yes the DataSet maintains the set of Trackables, but you can't export the dataset to save it.
Saving Process for User Defined Trackable List
Hi David.
Thank you for your answer.
Concerning your proposition, i think you are right, but it is clearly not the optimal solution, for 2 reasons :
Saving Process for User Defined Trackable List
Hi,
I am just starting to work with vuforia and interested in the UDT. Can you share with me how you did it as in the changes in the source code.
Thank you.
Saving Process for User Defined Trackable List
I am also trying to do a very similar thing in my own project, I was wondering if you had made any progress with this?
Saving Process for User Defined Trackable List
The only viable solution is going to be to capture the UDT image, submit that to the Cloud Recogition service using the VWS API, and then retreive the submitted target using the Cloud Recognition client in the SDK.