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Saving Process for User Defined Trackable List

Hello everybody.

 

I am working with User Defined Targets in Unity since 2 weeks.

I have made a complete Target content gesture :

The first point of this project is a Trackable selection system to make all the UDT selectable. The second proint is a 3d object inventory system, giving a Model inventory to the user, and a 3D content to each target.

The goal is to allow the user to put any defined 3d Models into a UDT, or take any target content back into his inventory,

 

This system is already working : The user define himself his trackable List with UDT system, and then he can manage all the 3d Content in runTime with my further system.

 

The next step is to realize a saving process, to keep all the user trackables even after restarting application.

 

I know, i know, i red some threads about this topic, all leading to the famous "wish List". ^^

I want to try developing my own solution anyway, but i need to completly understand the tracking process.

In the UDTEventHandler script, i saw an ImageTracker (IT) and a DataSet (DS).

 

1 - Am i right if i say that IT manages DS, and DS manages the Trackable List ??

2- So, simply "register the DS" could it be suffisient to save all the runtime UDT data, or did i miss something?