By blackstormy1804
on Thu, 06/14/2018 - 03:31
From the Unity scene screenshot I can see that you have an object called "Fixed Character Camera"; is that an additional Camera that you use to render the character 3D model ?
If that's confirmed, you should be able to solve the issue by adding this simple script to your "Fixed Character Camera":
using UnityEngine;
public class BackfaceCulling : MonoBehaviour
{
void OnPreRender() {
GL.SetRevertBackfacing(false);
}
}