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Tell us about your AR application or game

March 19, 2013 - 2:17am #46

great job

Tell us about your AR application or game

March 17, 2013 - 1:09pm #45

Hello all I think this is the first augmented reality game with multiplayer option :) .....

 

http://www.youtube.com/watch?v=NpB1J3EjFsI

https://play.google.com/store/apps/details?id=com.orange.labs.zombietoyattack

 

 

Tell us about your AR application or game

March 15, 2013 - 1:56pm #44

https://itunes.apple.com/ca/app/augmented-reality-freedom/id616766825?mt=8

Harriet Tubman Institute for Research on the Global Migrations of African Peoples and the Augmented Reality Lab York University, Toronto, have collaborated to bring you Augmented Reality Freedom Stories. Install the app on your iPhone or iPad, download the flash cards for free at: http://futurestories.ca/tubman/  The content has been approved for use in Ontario primary school curricula.

Includes 30 profiles from the Underground Railroad!

Tell us about your AR application or game

March 14, 2013 - 2:43am #43

AlessandroB wrote:

nice work vetcat_1, did you publish them to the app store / google play ?

 

Unfortunately, this is only the possibility of showing prototypes. For full game projects while a shortage of funding. :(

Thanks to the qualcomm company for a free vuforia :)

Tell us about your AR application or game

March 14, 2013 - 2:19am #42

nice work vetcat_1, did you publish them to the app store / google play ?

 

Zombie Attack prototype game

March 14, 2013 - 1:46am #41

Zombie Attack prototype game

Unity3d + vuforia SDK

online customization hero

March 14, 2013 - 1:38am #40

online customization hero

Unity3d + vuforia SDK

Tell us about your AR application or game

March 14, 2013 - 1:31am #39

AlessandroB wrote:

@ vetcat_1,

very nice demo.

I seem to understand you implemented your own engine using OpenGL ES 2.0 (is it C++ or Java based) ?

 

render engine Unity3d + vuforia SDK

Tell us about your AR application or game

March 14, 2013 - 1:26am #38

@ vetcat_1,

very nice demo.

I seem to understand you implemented your own engine using OpenGL ES 2.0 (is it C++ or Java based) ?

 

Optimizing nex gen graphics for mobile

March 14, 2013 - 1:16am #37

Optimizing nex gen graphics for mobile

100K polygons, lightmap, bump and specular shader

Tell us about your AR application or game

August 22, 2012 - 9:35am #36

Hi Everyone,

We are a small company: http://www.visionaries777.com/

We are really proud to annonce the release of our second AR mobile game: "Warp Runner", an innovative Augmented Reality Puzzle/Platform game. Your character is trapped in the real world and you need to help him to escape. You can warp Up/Down the real world with your fingers in order to solve the puzzles and create a path through the exit. Find your way out through all the levels and regain his freedom.

Available Now on the App Store and Google Play! 

Get Warp Runner from the App Store here:
http://itunes.apple.com/us/app/warp-runner/id526622754?ls=1&mt=8

Get Warp Runner from Google Play here:

https://play.google.com/store/apps/details?id=com.Visionaries777.warprunner


And don't forget to print the card to be able to play:
http://www.visionaries777.com/wr/

You can also visit the Warp Runner official webpage for more details:
http://www.visionaries777.com/warprunner

Here is the first trailer of Warp Runner:

http://www.youtube.com/watch?v=3v3i6jrV34c&feature=plcp

Feedbacks are truly welcome ;)

Tell us about your AR application or game

July 25, 2012 - 9:51am #35

Tell us about your AR application or game

July 15, 2012 - 10:34am #34

@uzi3535 the link does not work.

Tell us about your AR application or game

July 13, 2012 - 3:45pm #33

i know one site.. Which is well known for app development for android and ios.. check it custom software

 

Re: Tell us about your AR application or game

June 9, 2012 - 8:52am #32

My Augmented Reality business card app is out now. http://www.bouncingball.mobi/card You can get a PDF of the card from there too. Print it out and give it a go!

Re: Tell us about your AR application or game

June 7, 2012 - 7:00am #31

Cheers Russel, I'll post a link when it's out in the app store :)

Re: Tell us about your AR application or game

June 6, 2012 - 1:29am #30

@garyriches This is very cool! Good App design :). Sign up, if this app was released ;)...

Re: Tell us about your AR application or game

June 5, 2012 - 11:37am #29

This is a video of my latest AR work.

I'm going to the AR Summit in London and wanted to stand out (if possible) from the other devs so I have built a game on my business card.

A video can be viewed here:

http://www.youtube.com/watch?v=MvlHXKOonjI&hd=1

Any of you guys going?

Shimmer App for iOS - Augmented Reality Viewer

June 1, 2012 - 11:38am #28

http://itunes.apple.com/us/app/shimmer-augmented-reality/id528990058?ls=1&mt=8

Promo video:
http://www.youtube.com/watch?feature=player_embedded&v=j5B_l5wSBQg

Shimmer is built with Objective-C, OpenGL and the Vuforia SDK.

Many thanks to the Vuforia team and their great software!

Ryan

My AR projects

May 25, 2012 - 6:04pm #27

http://www.gringofxs.webs.com/ar.html

My AR application

May 25, 2012 - 6:15am #26

http://www.gringofx.freevar.com/Dragao.apk
http://www.gringofx.freevar.com/Track.jpg

Have fun!!!

Virtual Window in and out

May 15, 2012 - 5:24am #25

Hi,
[IMG" />http://www.gosub.de/media/projects/72/CeBit_2012:_Augmented_Reality_Exponat_fuer_T-Systems.jpg[/IMG" />
we made an AR viewer for the german technology fair cebit 2012.
http://www.youtube.com/watch?v=K8kQvpKXwwA

I really love the vuforia unity implementation. Thanks!

Re: Tell us about your AR application or game

May 10, 2012 - 9:54am #24

I'm already finish may AR virtual pet game using unity + vuforia android...actually, this is the first mobile virtual pet game from my country, indonesia..if you want to try the apps, just go to:

https://play.google.com/store/apps/details?id=com.ar.monstarunity

thanks, before..please let me know if anyone have a question..

Re: Tell us about your AR application or game

April 22, 2012 - 6:11am #23

https://play.google.com/store/apps/details?id=com.albertogandullo.RealidadAumentada.QrAr

video:
http://www.youtube.com/watch?v=NAxkcvLj25Q

An "ARcode" (Augmented Reality Code) is a printable code similar to a QR code or barcode but it stores information which can be visualized using augmented reality.

The app "ARcode Scanner" allows us to view, create and share ARcodes with information that we indicate.

The functions available in this version are:
- Image (You can view an image stored on the ARcode by the url of it)
- Web (Open your web browser to the address stored in the ARcode)
- Email (Allows write an email to the address stored in the ARcode)
- Phone (Make a call to the number stored in the ARcode)
- Information (Displays an information message with the content of the description stored in the ARcode)
- Facebook (Open your web browser to the address stored in the ARcode)

ARcode example to test the app:

NOW CREATE YOUR OWN ARCODE FROM MENU IN THE APP ARCODE SCANNER.

pd: I wrote 3 weeks ago at Qualcomm in the section "Share Your App with Qualcomm" but i have not received any response.

Re: Tell us about your AR application or game

March 30, 2012 - 9:24am #22

iOS application showing an interactive augmented map of the Genova city center.
The user can highlight different points of interest(restaurants, churches, museums,hotels...) and browse other useful turist informations.
Better quality video coming soon!

http://youtu.be/wZfuNlESDM4

Re: Tell us about your AR application or game

March 29, 2012 - 8:16am #21

The look is great, we had the first app you did already and really enjoy the use of the box.
But how do you throw the ball? We can't seem to get it to work. I know we are just doing it wrong. This sort of addresses my previous post about UI instructions. It's not easy to tell people what to do.

Re: Tell us about your AR application or game

March 7, 2012 - 9:53am #20

Piano AR
Video:
http://youtu.be/H_ANlclpPaI

Demo:
https://play.google.com/store/apps/details?id=com.gccs.piano_ar_demo

Re: Tell us about your AR application or game

March 2, 2012 - 1:55pm #19

Our first AR game in Unity3d.

https://market.android.com/details?id=com.Moskal.OneDollarDance

Beautiful, sexy girls dancing on your table?
Is it possible? Of course!
But girls do not dance for free. You have to encourage them.
Place a 1$ bill on the table and look through the camera of your phone or tablet.
It's marvelous! Beautiful girl dancing on your table!
Want to see more? Put a 2$ bill.
WOW! Disco lights, lasers and three amazing girls dancing on your table! Great fun!
Do you have more dollars? Remember, beautiful dancers like your bills.
Put on the table a 5$ bill. What will happen? Do girls show more?
See what a surprise they have prepared for you!
If you like our show, invite your friends!
Show them a beautiful, sexy girls dancing on the table!



Have fun :)

Re: Tell us about your AR application or game

February 9, 2012 - 1:14am #18

Demo
Alphabet (russian language): Unity3d + Qualcomm + Android
http://www.youtube.com/watch?v=DvocsadTOek

Re: Tell us about your AR application or game

February 8, 2012 - 3:35am #17

http://itunes.apple.com/us/app/ar-xmas/id490644634?mt=8 and the marker is available at http://www.virtualmob.co.uk/AR_greeting_card.pdf

Hope you like it!

Re: Tell us about your AR application or game

February 1, 2012 - 9:50pm #16

Hi,

This is a Demo Video Of the AR App which I am Working on and its Still Under Development.

Video: http://www.youtube.com/watch?v=J7zEVbRGG7c

Re: Tell us about your AR application or game

December 17, 2011 - 11:04am #15

https://market.android.com/details?id=com.LucidEveryWhere.NyanCatARCam

Feel free to buy the donation version if you found it is fun.
https://market.android.com/details?id=com.LucidEveryWhere.NyanCatARCamDonation

Here are some photos took in my real live with development version.

Re: Tell us about your AR application or game

December 10, 2011 - 9:54am #14

A quick prototype to check the feel, production and behavior of Shooter Genre with Augmented Reality.

http://www.youtube.com/watch?v=iVAAZ-rNBWs

Re: Tell us about your AR application or game

December 6, 2011 - 5:20am #13

https://market.android.com/details?id=com.karlknauer.dosenwerfen
iOS version: http://itunes.apple.com/app/karl-knauer-ar-app-tin-can/id482033947?mt=8

Re: Tell us about your AR application or game

November 13, 2011 - 3:16pm #12

My second AR Game Title. Inspired by a flash game call Ant City.
Now use your phone as a giant magnifier, and becare the beam get hot. Don't hurt any one:D.

https://market.android.com/details?id=com.LucidEveryWhere.MagicManifier&feature=search_result#?t=W251bGwsMSwxLDEsImNvbS5MdWNpZEV2ZXJ5V2hlcmUuTWFnaWNNYW5pZmllciJd

Re: Tell us about your AR application or game

November 6, 2011 - 6:59pm #11

Hi. I wanted to share with you a project based on QCAR Using Unity iPhone Pro. Its our new mobile portfolio, where we wanted to create an augmented breakfast for your iPad2. Please check it out at http://zio.co/zio-breakfast

Crits and comments are welcome!

Bon Appetit.

Re: Tell us about your AR application or game

September 21, 2011 - 1:53am #10

http://lightshape.net/)

Another game is already in the pipeline (sneak peak: http://vimeo.com/29217009)

Re: Tell us about your AR application or game

September 7, 2011 - 1:26am #9

We are developing a free Android and iOS game called Silent Hunt AR. It is an augmented reality game which tries to replicate an old mechanical arcade game "Sea Wolf" and "Morskoi Boi"

Thanks to AR you can use your handheld device as a periscope and look trough a virtual window. The game is still pretty much work in progress but we are ready to share our first gameplay video.

http://www.youtube.com/watch?v=d0IyZfdmbPU

Re: Tell us about your AR application or game

August 22, 2011 - 5:29am #8

Simple Marble Machine AR This is a toy not a game actually.
But this is a proof of concept how to use two marker and interact to each other and doing it in unity3d.
There may be many similar AR project outside, this one is just for learning purpose and for fun.

How to use:
Normally it is a clock widget with a live background, you can swipe the screen and look around the stage.
After you have the markers, you can augment the machine on the marker.
After you augmented the first machine, you can get the second machine augmented on the second marker.
If you put them in right place, they form up one complex machine.

https://market.android.com/details?id=org.LucidEveryWare.SimpleMarbleMachineAR

Re: Tell us about your AR application or game

August 18, 2011 - 8:27pm #7

http://pixelsofeight.com/swivelgun

OR

Sail directly to the market and commandeer a copy for yourself:
http://market.android.com/details?id=com.PixelsOfEight.ARSwivelGun

P.S. - Pirate needs good comments, please drop one off if ye can.

Yar,
Capn'J

Re: Tell us about your AR application or game

August 14, 2011 - 12:59am #6

I designed UCS which bypasses the need for the Multi Image Target system. You just place the markers anywhere and record all the relative positions and orientations between the markers by moving the camera around. When finished recording, the software will then automatically bring all the markers in a unified coordinate system.

The advantage of this is that it works with both image targets and frame markers. And you don't have to measure the relative orientations and then enter them into the xml file. It's all automatic.

Discussion here:
http://ar.qualcomm.at/node/2001030

Features video:
[IMG" />http://pilotpage.monosock.org/fileadmin/files/screenshot_ucs.jpg[/IMG" />
http://www.youtube.com/watch?v=Uef8FFNA-F0

Android App here:
https://play.google.com/store/apps/details?id=org.monosock.ucs

Re: Tell us about your AR application or game

July 22, 2011 - 6:57am #5

I can give any specifics you, but it is rolling out to 20,000+ locations world wide before labor day. Is there someone at HQ we can talk to?

Re: Tell us about your AR application or game

June 20, 2011 - 12:30am #4

This is my first AR Project on mobile.
You can capture the bears powered by Unity3d's Physics.
You may saw similar title on iOS.
But you can observe more though Augmented Reality Technology.
There are some optimization still ongoing, but it should smooth enough to play with.


Details:
https://market.android.com/details?id=org.LucidEveryWare.AR_UFO_Catcher

Re: Tell us about your AR application or game

June 9, 2011 - 12:40pm #3

http://markers.augmentedev.com

the website : http://augmentedev.com

Re: Tell us about your AR application or game

January 15, 2011 - 12:28am #2

And... for better or worse, albeit it's not a game (but, you could use it to make a game!)... here's my app...

[img" />http://farm6.static.flickr.com/5086/5356707406_098716bd9a.jpg[/img" />
Semi-specular QuickHead Man on Wasabi Ricestick by Ina Centaur, on Flickr

ClayAR combines real world actions, such as rotating and panning the marker, with virtual multi-touch motifs to allow the user to intuitively create 3d objects with a limited mobile device, anywhere the marker goes!

ClayAR Lite (Demo) provides an intuitive interface that enables the casual user to easily sculpt and manipulate a simple piece of virtual clay, on the go, using a pocket-sized FrameMarker 5 (that can be reprinted on any printer)!

Note: The Demo version does not require a login, but all users will be accessing the same SQL file directory. On Load, you may see files from other semi-public beta users!

Edit Mode: Change the brush size by squeezing your thumb and forefingers closer or further away on the screen (“zoom in/out”). Change the pull strength by dragging the slider. Touch to sculpt!

Touch the Info Button (lower right hand corner, next to slider and – the telltale sign of my penuriousness – “trial version” watermark) at any time to toggle a quick Help Overlay.

Touch the Disk button to Save. (A URL containing the .obj pops up. Touch hold and cut the text then load it up in your browser to download the Wavefront obj file for usage in other 3d modeling programs or games!)
Touch a particular Snap Button to Save or Load an intermediate state (this session only).
Touch the Grid/Gradient button to toggle between two materials.
Touch the Edit/View (Camera Move/Camera Pen) buttons to toggle between View and Edit modes. (You begin in Edit mode.)
View Mode: Scale the clay by squeezing your thumb and forefingers closer or further away on the screen (“zoom in/out”). Rotate the clay by touch-dragging it.

Menu: New to summon a new clay ball. Load to load the 8 most recent saveÂ’s.

All data is saved “in the cloud” on clayar servers. Depending on network traffic, there may be some delay between Save and Load features. Editing and Viewing a file are local operations, which will depend on your mobile device’s capabilities. If you encounter extremely jagged vertices, try saving onto a few other Snap Buttons and loading from those.

ClayAR Pro (Coming Soon!) – combine multiple clay pieces into a single complex object, 3d paint, export to shapeways 3d printing, multiuser support, multimarker support (studio support and clayar galleries!), clayar marketplace to share your models with others, clayar.com creation portal on the web

ClayAR – virtual clay in the real world

Thank you, Qualcomm and Unity, for making this happen!

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