I'm developing for a small team and am trying to create AR games / apps within Unity. I've taken some bones / code from a 'Mecanim Tute', and bound a footballer to the bone structure and successfully tested it running and jumping within the finished tutorial. When I put in the AR camera prefab and the image tracker however (and removed other cameras and spurious objects), the Mecanim fails, starts off half in the floor, and in the monkey-like pose of the Mecanim muscle configuration. The controls are then useless. Can anyone shed any light?