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Unity / VR mode: limite view/rotation angle

December 23, 2016 - 8:34am #1

Hi,

I use Vuforia ARCamera prefab as a VR camera (World Center Mode = Device_Tracking)

This work well: I can see my 3d world all around me.

But I need to limit the rotation of my camera (ie: user can look from 60° on his left to 60° on his right, but after that, the camera must remain fixed).

Basically, I don't want the user to look behind him...

Any idea how to achieve this? 

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