By JoeLTVR
on Tue, 09/24/2019 - 18:06
I'm creating an AR Experience that involves a target on the wall. A door opens, and a computer comes out and hovers in front of it. The only issue is that the computer is very jittery. It tends to lag when I go side to side as if the app has to catch up. The same assets in this experience were used to create a similar app with the only difference being that the target lay horizontal on a table instead of on a wall. Has anyone else run into this issue, and do you have any solutions?
Hi,
Hi,
I quickly tested the behavior with an image target and was *not* able to reproduce. Unity 2018.4; Vuforia 8.3.8 on a Samsung S8.
Pose jitter exists for all 2D planar targets. The magnitude of the jitter (hardly noticeable to very noticeable) can be impacted by a few factors: