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Vuforia integration with GameKit

June 27, 2012 - 11:15pm #1

Hello everybody.

Our group has been working on integrating the Vuforia SDK with the GameKit game engine for our senior CS project. We have posted our work to GitHub should anybody be interested. You can check out our code at:
https://github.com/airgames/vuforia-gamekit-integration 
 

Once you pull from our GitHub:
cd /Gamekit
./configure-andoid <new directory you will be creating>
cd <previously created directory>
make

This process will setup/install GameKit and ultimately create the libogrekit.so file which can be linked within your android applications. After making any changes to Gamekit, make sure you call make within the newly created directory again, and move the updated libogrekit.so file into your project. i.e.

copy:
/Gamekit/Samples/AndroidDemo/Demo/libs/armeabi-v7a/libogrekit.so
into:
/ImageTargets/build/lib/armeabi-v7a/

the ImageTargets directory is a folder containing an eclipse project demonstrating the integration.

*******Note, our project was set up under OSX and requires CMake to be installed.

Thank you.
-Team AiR Games 

 

Vuforia integration with GameKit

October 21, 2013 - 7:00pm #4

Hi, can anyone explain to me about the installation of the GameKit please.

I don't understand abot this two lines:

./configure-andoid <new directory you will be creating>
cd <previously created directory>

Thanks,

Angela

Vuforia integration with GameKit

September 5, 2012 - 6:03am #3

Could you talk me how use these sources?

 

I want to load a 3d model (for example, from blender) and show it when image targets is detected. I try to use these sources, but i can't understand how to use libogrekit.so in imageTargets sample, i can call System.loadLibrary("ogrekit") in ImageTargets.java, but how could i load 3d model in blender format? Teapot in the default example is loaded in cpp code.

 

Please, help me.

Thank you,

Konstantin

Vuforia integration with GameKit

June 28, 2012 - 2:07am #2

Good work :)!

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