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Wish List

November 27, 2012 - 10:12pm #62

Support for SimpleIdMarkers_thin markers. See StudierStube:
http://handheldar.icg.tugraz.at/images/stbtracker_benchmark.png

These markers are visible at a far greater distance then the FrameMarkers which are currently used.

Wish List

November 26, 2012 - 11:15am #61

I would like to have x86 support for libQCAR (/lib/x86/libQCAR.so).

Some advantages of having this library is this:

1- I can run it in a fast emulator (with webcam(s) as emulated camera(s)), to make it easier to devevelop (android-x86 is much faster than any arm emulator, and is actually useful)

2- easier debugging (easy gdbserver, ftrace, ...), with familiar tools and better profiling

3- uniform setup for multiple developers (not depending on a particular device), easy setup in VM for all developers, single development machine, ...

4- faster software turnaround and hopefully better code, mainly because of the above

Wish List

November 26, 2012 - 1:29am #60

I would like to get more Frame marker ID becuase there aren't enogh for my graduated project. My project is about using the marker to show the multimedias such as 3D model, Animation, etc for education. I just have 2 month to finish this project for graduated. Can you give me more Frame Marker or some help me please. T_T

Wish List

November 21, 2012 - 9:17am #59

+1 to alpha channel support for videos in Vuforia Video Playback.


Thanks!

Wish List

November 14, 2012 - 11:31am #58

QCAR.java documentation to API description. Currently some information is available through samples but it would be nice if it was added to API documentation too.

Wish List

November 8, 2012 - 11:34am #57

Camera Capture:  

capture a single AR Image & store locally.

Capture live video footage of the AR scene and background environment.  store locally or upload to cloud.

 

 

Wish List

November 8, 2012 - 11:32am #56

Blue tooth AR -  ability for several users to see the same AR objects.

 example   User 1. controls a car.

                User 2.  is able to see the car moving on a separate ipad.  

 

Wish List

November 8, 2012 - 11:28am #55

 I agree with  "ELECMAN "  his suggestions require attention.     

Wish List

November 8, 2012 - 11:16am #54

 HDR  image capture: 

when Qcar starts, the camera grabs an image capture  that is then overlayed with opaciity adjustment  onto an object as a hdr image.

 

 

Wish List

October 17, 2012 - 5:24am #53

- SLAM or PTAM

 

Wish List

October 8, 2012 - 12:05pm #52

Also would like the data loading to happen in a different thread besides the main thread in Unity, so that UI is not frozen until the loading is finished. I dont know if it is possible to do this now by adding a library or not but it would be much much easier to have this built in.

Wish List

September 19, 2012 - 4:47am #51

Vuforia is amazing. I'd like to be able to access the TMS through my code uploading images to it and downloading the resultant .dat. I mean to keep the service online as it's now, but to be accessible through code because the UI of manulally uploading the images impose restrictions on the apps. It doesnot make sense for an AR app to force the components of the reality, i wish the apps based on vuforia could be fexible in "which imagetragets that could be detected".

Thnx alot

Wish List

September 18, 2012 - 7:56am #50

I'd like that once the image is tracked, use the gyroscope/ accelerometer in order to continue to track the scene even if the trackable is out of view.

Wish List

September 5, 2012 - 1:51am #49

1. I second all wishes made by elecman, especially re SLAM implementation.

2. Would like to see image matching & tracking, which could be used for images with small number of features but still very distinct visual representations, e.g. traffic signs, logos. 

Wish List

September 3, 2012 - 1:04am #48

Just wondering if it is possible to use single image as pattern and then we can detect simlar images using Vufroia SDK?

To elaborate more, lets say I have Trackable Data of Apple Image, now if i point the camera to any apple then it should detect that?

I guess we can add this in coming releases.

Wish List

August 28, 2012 - 1:40pm #47

Hello everyone,

Incase you did not get the e-mail blast. You may be interested in the Vuforia play mode to be released later in the fall.

http://www.youtube.com/watch?v=R01m6A-Wli4

Thank you,

-Peter

Wish List

August 27, 2012 - 10:29pm #46

I know you have no plans to include this. but you can add me to the statistics:

-Desktop version

Wish List

August 19, 2012 - 9:07pm #45

#1 wish: can create marker/image tracker offline.

if offline is too much.. at least publish the API. Smile

Wish List

August 9, 2012 - 7:07pm #44

Due to the fact that I cannot edit my previous feature request post without completely messing up the format (the infamous rich text format debacle), I have to make a new post every time I want to add something new. So once again, please fix the numerous forum bugs.

Edit11:
-Fix the grid on video image visual artifact bug with the image target demo.
-Access to all the recognized features in the entire camera image (corner detection).
-A combination between SLAM and marker detection can be made this way: If a marker is in view, the camera pose is known. If the camera is then translated, all other features in the camera image can be triangulated easily because an exact camera transform change between frames is available. The newly detected features with their solved 3d position can be used to track the camera when the marker is temporally lost. Any thoughts on this?

Edit12:
-Bug: If application is frozen using CameraDevice.Instance.Stop(), then multitasked to home, then back into program: Freeze is automatically unfrozen for video, but tracking is still frozen.

Wish List

August 5, 2012 - 9:10pm #43

App can new his own AVCaptureSession without affecting the camera's auto-focus in QCAR.

Please check my thread at https://ar.qualcomm.at/content/camera-loses-auto-focus

Wish List

August 3, 2012 - 11:39am #42

Alpha channel support for videos in the Vuforia Video Playback Sample app.

Wish List

July 29, 2012 - 8:35pm #41

The video playback sample app is good. It can play local video on layers. I have a wish on sample code of remote video playing on layer. And hope to change the video dynamically by the image scanned. (Maybe only keep one player and change the content url when other image is scanned).

Wish List

July 29, 2012 - 8:35pm #40

The video playback sample app is good. It can play local video on layers. I have a wish on sample code of remote video playing on layer. And hope to change the video dynamically by the image scanned. (Maybe only keep one player and change the content url when other image is scanned).

Wish List

July 27, 2012 - 1:57pm #39

I have a wish about My Trackables section. I have many trackables there and I want to transfer some of them from one to another. Let say 20 trackables. It is hard to remove and upload them again. I think, there should be a "Move" button that works for transferring trackables among projects.

Wish List

July 26, 2012 - 6:22am #38

I have a request. I use unity3d and loading the ARCamera takes a while (as i have alot of image targets), like 30seconds to 14 minute.

Normally this would not be a problem if loaded at the begnning. But I try to use the ARCamera in a later scene so a hang (which is waht that looks like) is not a good idea.

And trying to load it at the beginning of the application and just turn off QCAR behaviour then turn it back on in the proper scene (Using DontDestoryOnLoad()) does not work as the Dictionary get lost in the process (aka all my loaded imagetargets)

So my request is make it possible to load the ARCamera in the scene and have it persist all throughout the different scenes without loosing its whole database of trackables. THen be able to just turn on or off qcarbehaviour whenever it is needed.

Wish List

July 25, 2012 - 8:14am #37

I know this has been mentioned before, but could i repeat the request for being able to put frame markers in multitargets. This is especially important in cases where multiple small multitargets are being used, or in cases where a multitarget must be found when it is in front of an image target.

I am having to write my own multitarget system to do this but as it is not really properly integrated, it don't work as well as it could or should. Especially on dropout with the frame freeze that occurs on dropout. And yes I know about UCS, but it doesn't cover my case.

Thanks guys.

(repasted from another thread)

Wish List

July 25, 2012 - 8:06am #36

You should post this inquiry to the Developer Opportunities forum as well https://ar.qualcomm.at/forum/2000015

Also take a look at our upcoming Vuforia Web Services offering. This will enable you to adapt AR publishing to your existing workflows in an automated fashion.

https://developer.qualcomm.com/mobile-development/mobile-technologies/augmented-reality

Wish List

July 24, 2012 - 11:27pm #35

Hi everybodies,

We are one of Comic publish company in Hong Kong, we are looking for a production for our comic book AR soultion. Can anyone who can help us to make the comic book more interesting? 

Thanks

Manson Liew

CMO / Ucan

a Culturecom company

About us

http://www.culturecom.com.hk/index.php/en/

Wish List

July 20, 2012 - 8:27am #34

-Function to export a Config.xml file (for Multi Targets) for the setup which has been created at runtime using the API.
-Ability to create a trackable offline by taking a picture with the phone camera and then applying perspective and lens correction to it without using the online service. This will greatly enhance user experience as the user is able to take a picture from any 2d surface and use that as a marker without the need to be a developer and know how to compile a new project. Much faster too.
-Open source.
-Faster marker detection (comparable to String) and support for multithreading. Faster tracking is always better and mobile devices have multiple processors these days. Perhaps Vuforia could take advantage of this?
-If a marker is lost with fast physical camera movements, the marker is still tagged as being tracked for a fraction of a second. This causes the 3d augmentation to be displayed while it should not. I find this very distracting and it breaks the AR illusion. If this is a "feature", please give the user an option to enable or disable this. If this is not a feature, please increase the speed of the marker de-recognition. The speed of de-recognition (marker being lost) is just as important as marker recognition (marker being found). See thread here: http://ar.qualcomm.at/node/2000994
-Camera preview in Unity3d Editor.
-Ability to create a marker lost and marker found event in the Unity3d Editor.
-If the virtual button is occluded by moving the camera so it is partially out of view, the button will still be triggered. This shouldn't be happening. It is known where the camera is in relation to the marker and it's virtual buttons. So the software can test whether or not the button is fully inside the camera view frustum, partially occluded by it, or totally out of it.
-Support for FOCUS_MODE_CONTINUOUS_VIDEO and FOCUS_MODE_CONTINUOUS_PICTURE
-Light sampling. Get the average color of the camera image at the marker location (color value on per-marker basis) to change the color of the augmentation for better in-scene blending.

Edit:
-Support PC and Mac as well, instead of only IOS and Android.

Edit2:
-It would be nice if in Unity3d a marker object did not rely on a script. Let me explain. If a marker gets lost, all the children of the marker object need to be disabled. Currently this is done by getting all the renderers of the children and disabling those. You can not use SetActiveRecursively() because this will disable the parent marker object itself, which will disable it's scripts. Because it's scripts are disabled, it cannot detect when the marker is back into view and it is lost forever. There are several reasons why I want to use SetActiveRecursively() and one of them is because String uses that and my project is compatible with both String and Vuforia. Using separate code paths to handle marker visibility for String and Vuforia caused me a lot of headaches and a uniform solution would be nice. Another reason is because it is easier to see if a marker is tracked or not by simply looking if the marker object is active or not. With this logic it is not necessary to have separate code to track which markers are currently visible. The renderer cannot

be used with this because the marker object itself doesn't have a renderer.
-Mark a Frame Marker as LOST or not tracked when one of it's edges is nearly touching or beyond the physical camera view frustum. I noticed that the marker pose often contains large errors while being moved out of view before it is marked as LOST. These errors can be filtered out if the marker obstruction is caused by the marker moving out of the field of view.

Edit3:
-Don't download the camera profile file at first startup but use an off-line database which comes with the SDK for that.
-If the online camera profile is used, display a message that the default profile is used instead if the customized one if an internet connection is not available.

Edit4:
-Do not display a warning in the Unity3d editor log that multiple data sets are available. Only display a warning or error if they are tried to be used at the same time.
-Add callback function (which can be added to any custom user script) which is called once when Vuforia is initialized.

This is to make sure that the marker creation code is ready to be used.
-Support for use of image target dataset loading/activation in the Unity3d editor. This is helpful for debugging.
-Support for generating frame markers at runtime in the Unity3d editor. This is helpful for debugging.
-Add an integer variable to each image target which is guaranteed to stay the same for each program run, for each individual marker. This instead of using a string name for the marker. Comparing strings to figure out whether or not a marker is tracked is slow. Besides, frame markers use integers to indicate it's "name", so image targets could use the same logic.

Edit6:
-A video texture which does not contain a black border.
-Add some documentation about how to properly UV map the video texture.
-Remove the need for obscure UV coordinates to get the video texture right. The range should be between 0 and 1 as it is a normal plane.
-Add callback for IsVideoBackgroundInfoAvailable() so I don't have to keep calling it in the Update() function.
-Add more performance efficient example for the video texture code such as the use of a Mobile/Unlit shader which doesn't need a light source and not setting up the entire mesh every frame in the Update() function.

Edit7:
-Ability to change the marker size using the online creation tool if the trackable is already created.
-Ability to set exposure time to a fixed value to force a high video frame rate in low light conditions.
-Get SetSize() to work in Unity3d

Edit8:
-SLAM implementation, but recognizing and tracking markers in the same scene as well.
-Fix bug when using GetSize() on a marker with x size 1.0
-Add documentation specifically for Unity3d since many functions and methods are different in there.
-Replace all QCAR references in the code with Vuforia.
-Improve handling of partially occluded Frame Markers. Currently partially occluded frame markers will have severe pose errors when the marker is occluded by straight surface parallel to the marker.

Edit 9:
-If CameraDevice.Instance.Stop() is called, and the remained stopped for a few seconds, it introduces a significant latency between real camera movement and updating of the camera texture. Tested on Transformer Prime.
-CameraDevice.Instance.Stop() doesn't disable the video feed and the marker tracking data exactly at the same time. There is a lag between the two causing pose errors when moving the camera and then freezing the frame.
-Please fix the new forum numerous bugs.

Edit 10:
-I would like to do some additional image recognition on the camera feed. Fetching the camera texture in Unity3d and doing math on the texture in C# is going to be far too slow. Why not release part of the native plugin which converts the camera feed to the correct grayscale format. Then you can have one function call which does the ultra-secret proprietary corporate protected pose recognition, and another one where you can do your own image recognition. This way I can combine SLAM and marker based detection which would enable for some really cool special effects.

Wish List

July 19, 2012 - 6:49am #33

We are introducing Vuforia Web Services (VWS) to provide exactly what you're looking for, it's currently in private beta.

Here is the announcement - https://developer.qualcomm.com/mobile-development/mobile-technologies/augmented-reality

 

Wish List

July 19, 2012 - 6:41am #32

+1 on dynamic trackables creation. Make is a web service, executable or runtime sdk. This is essential and I think most requested thing here.

Wish List

July 3, 2012 - 11:46am #31

-Function to export a Config.xml file (for Multi Targets) for the setup which has been created at runtime using the API.
-Ability to create a trackable offline by taking a picture with the phone camera and then applying perspective and lens correction to it without using the online service. This will greatly enhance user experience as the user is able to take a picture from any 2d surface and use that as a marker without the need to be a developer and know how to compile a new project. Much faster too.
-Open source.
-Faster marker detection (comparable to String) and support for multithreading. Faster tracking is always better and mobile devices have multiple processors these days. Perhaps Vuforia could take advantage of this?
-If a marker is lost with fast physical camera movements, the marker is still tagged as being tracked for a fraction of a second. This causes the 3d augmentation to be displayed while it should not. I find this very distracting and it breaks the AR illusion. If this is a "feature", please give the user an option to enable or disable this. If this is not a feature, please increase the speed of the marker de-recognition. The speed of de-recognition (marker being lost) is just as important as marker recognition (marker being found). See thread here: http://ar.qualcomm.at/node/2000994
-Camera preview in Unity3d Editor.
-Ability to create a marker lost and marker found event in the Unity3d Editor.
-If the virtual button is occluded by moving the camera so it is partially out of view, the button will still be triggered. This shouldn't be happening. It is known where the camera is in relation to the marker and it's virtual buttons. So the software can test whether or not the button is fully inside the camera view frustum, partially occluded by it, or totally out of it.
-Support for FOCUS_MODE_CONTINUOUS_VIDEO and FOCUS_MODE_CONTINUOUS_PICTURE
-Light sampling. Get the average color of the camera image at the marker location (color value on per-marker basis) to change the color of the augmentation for better in-scene blending.

Edit:
-Support PC and Mac as well, instead of only IOS and Android.

Edit2:
-It would be nice if in Unity3d a marker object did not rely on a script. Let me explain. If a marker gets lost, all the children of the marker object need to be disabled. Currently this is done by getting all the renderers of the children and disabling those. You can not use SetActiveRecursively() because this will disable the parent marker object itself, which will disable it's scripts. Because it's scripts are disabled, it cannot detect when the marker is back into view and it is lost forever. There are several reasons why I want to use SetActiveRecursively() and one of them is because String uses that and my project is compatible with both String and Vuforia. Using separate code paths to handle marker visibility for String and Vuforia caused me a lot of headaches and a uniform solution would be nice. Another reason is because it is easier to see if a marker is tracked or not by simply looking if the marker object is active or not. With this logic it is not necessary to have separate code to track which markers are currently visible. The renderer cannot be used with this because the marker object itself doesn't have a renderer.
-Mark a Frame Marker as LOST or not tracked when one of it's edges is nearly touching or beyond the physical camera view frustum. I noticed that the marker pose often contains large errors while being moved out of view before it is marked as LOST. These errors can be filtered out if the marker obstruction is caused by the marker moving out of the field of view.

Edit3:
-Don't download the camera profile file at first startup but use an off-line database which comes with the SDK for that.
-If the online camera profile is used, display a message that the default profile is used instead if the customized one if an internet connection is not available.

Edit4:
-Do not display a warning in the Unity3d editor log that multiple data sets are available. Only display a warning or error if they are tried to be used at the same time.
-Add callback function (which can be added to any custom user script) which is called once when Vuforia is initialized. This is to make sure that the marker creation code is ready to be used.
-Support for use of image target dataset loading/activation in the Unity3d editor. This is helpful for debugging.
-Support for generating frame markers at runtime in the Unity3d editor. This is helpful for debugging.
-Add an integer variable to each image target which is guaranteed to stay the same for each program run, for each individual marker. This instead of using a string name for the marker. Comparing strings to figure out whether or not a marker is tracked is slow. Besides, frame markers use integers to indicate it's "name", so image targets could use the same logic.

Edit6:
-A video texture which does not contain a black border.
-Add some documentation about how to properly UV map the video texture.
-Remove the need for obscure UV coordinates to get the video texture right. The range should be between 0 and 1 as it is a normal plane.
-Add callback for IsVideoBackgroundInfoAvailable() so I don't have to keep calling it in the Update() function.
-Add more performance efficient example for the video texture code such as the use of a Mobile/Unlit shader which doesn't need a light source and not setting up the entire mesh every frame in the Update() function.

Edit7:
-Ability to change the marker size using the online creation tool if the trackable is already created.
-Ability to set exposure time to a fixed value to force a high video frame rate in low light conditions.
-Get SetSize() to work in Unity3d

Edit8:
-SLAM implementation, but recognizing and tracking markers in the same scene as well.
-Fix bug when using GetSize() on a marker with x size 1.0
-Add documentation specifically for Unity3d since many functions and methods are different in there.
-Replace all QCAR references in the code with Vuforia.
-Improve handling of partially occluded Frame Markers. Currently partially occluded frame markers will have severe pose errors when the marker is occluded by straight surface parallel to the marker.

Edit 9:
-If CameraDevice.Instance.Stop() / Start() is used multiple times, it introduces a significant latency between real camera movement and updating of the camera texture.
-Please fix the new forum numerous bugs.

Re: Wish List

May 9, 2012 - 3:24pm #30

I know this seems like a repeat of a couple requests already in the thread, but I consider it more of an aggregate request.

I would like to see either an API or binary executable that would allow for the process of creating trackables and trackable datasets to be integrated with existing content management systems.

Re: Wish List

May 4, 2012 - 6:49am #29

Hi, copy paste from another thread:

Quote:

Hi everybody,
I'm looking for a feature very useful for our users, to let them know the current quality of the current tracking. It could help them to keep capturing trackers without losing it.
I've already seen a thread talking about this feature, but I'm sure somewhere it's possible to retrieve this information.

Of course this information will be available only when the status is on TRACKING mode, not on detection.

A float from 0 to 1, or at least some different levels (poor, good, perfect) will be good enough.

Thanks !

Re: Wish List

April 20, 2012 - 9:12am #28

lufengdie - Is this a documentation/sample request or a question? If it's a question please open a new thread.

- Kim

Re: Wish List

April 20, 2012 - 1:07am #27

I have a question, how to create my own model import and display applications, and How to successfully identify the image callback function,thank you!

Re: Wish List

April 18, 2012 - 7:14am #26

* Ability to build MultiTargets from FrameMarkers (http://ar.qualcomm.at/node/2002027)

* Integrate Elecmans UCS

* Open Source it

* Combine: Traditional targets + SLAM + Sensor (Gyro) integration and I think we will be pretty much golden.

Re: Wish List

April 8, 2012 - 9:03pm #25

@ mat-taylor:
[QUOTE" />http://ar.qualcomm.at/node/2001030>

This is already a feature of Vuforia. See my project for an example of how to use it: https://ar.qualcomm.at/arforums/showthread.php?t=1030&highlight=unified+coordinate+system

Re: Wish List

April 6, 2012 - 11:22pm #24

Im using QCAR a little beyond its intended purposes (for small

1) tracker preview texture.

I assume the tracker converts the camera image to grayscale, then possibly thresholds, sharpens or runs other image processing on it. This would be really useful to see during development and testing of markers. I have a few markers I think dont work at certain distances because fine details or contrast are lost in certain lighting conditions, but I cant know for sure. It also would reveal useful feedback about how reflections, exposure, focus, rotation and numerous other environmental conditions are impacting the computer-vision side of things. Eventually it would even be good to control things such as adaptive thresholding scale, but for now just instantly visually identifying good/bad markers and environments would be a boon.

2) resolution-independent trackable creator.

As I mentioned I use small markers. To be realistic about the detail that can be resolved, and hence recognised, I should only be giving the trackable creator low rez images, or images without much fine detail (de-focussed slightly). I find these two cases create substantially different trackables:

For low rez images, much of the outer edges of the images are not used. This issue manifests most in multimarker strips (needed to simulate a curve) where sometimes only a narrow margin in the center of the strip has trackable features. I imagine this is related to the "box" size in pixels required around any feature, but scaling up the image leads to the issues in the second half of this suggestion.

With higher rez images it feels (and this is a total guess) like the trackable creator is still trying to identify small local features, even when I blur them out to encourage finding larger scale structures. In most cases low resolution images work far better than the same image upscaled. It would be good if the creator could assess the resolution of an image vs its features, and choose a range of structure scales based on a lower 'floor' limit at which high quality features begin, independent of starting resolution.

These small-size marker issues might also impact people working at a distance (both having the markers represent a smaller than average proportion of the camera image). A manual way of identifying these cases might be to be able to set the average marker distance as a proportion of the camera image. In my case this would be the marker taking up 1/7 to 1/4 the height of the camera image, which I suspect is a lot smaller than most uses.

Re: Wish List

April 2, 2012 - 10:20am #23

1. Add / Remove Individual Targets in Real time
2. Target Management System API
3. Tracking targets on curved / tubular surfaces
4. Integration with FastCV (object + facerecognition) and Unity

Re: Wish List

March 8, 2012 - 9:48am #22

Please add manual rotation at runtime. This request is in response to this thread:
http://ar.qualcomm.at/node/2001705

Re: Wish List

February 26, 2012 - 8:21pm #21

I want trackables(.dat & .xml) creating tool on PC.

Current web interface is very awkward to make trackables for hundreds of pictures.

Thanks.

Re: Wish List

February 26, 2012 - 3:35pm #20

ok, seems like we are getting a bit off topic here...
i have a new feature request:
http://ar.qualcomm.at/node/2001645
especially modifying multi targets in runtime (in unity) would be nice.
best,
stefan

@ schreibtisch: have a look here: https://ar.qualcomm.at/qdevnet/developer_guide. don't take this for sure but i think simply adding/subtracting 180° from all rotations in the .xml file should do the trick...

Re: Wish List

February 24, 2012 - 8:50am #19

thats nice- but since it is kinda hard to produce a multimarker like a box to test, how exactly would i have to change the xml to create a box with faces facing inwards (normals flipped) ?

Re: Wish List

January 31, 2012 - 9:20am #18

@schreibtisch: this can already be done since the beginning of QCAR by simply adjusting the .xml file.

Re: Wish List

January 31, 2012 - 7:50am #17

Use my Unified Coordinate System for that.
http://ar.qualcomm.at/node/2001030

Inverse Multi Target Box

January 31, 2012 - 5:55am #16

Hi,

would it be possible to create a "Multi Target" that is basicaly an normal flipped box? This would enable developers to create complete virtual rooms. Would be very cool.

Simon

Re: Wish List

January 31, 2012 - 5:27am #15

I've already integrated Unity3D in Eclipse ;). I don't see as the best solution.

For Example:

- when integrating with eclipse, the generated StagingArea for the Libary has a size of 33,7 MB, making the final APK also big (21,90MB).
When you do not integrate with eclipse (build only with unity) the app are smaller (9MB). WHY?

- I have a main activity using a button then i launch the unity activity, but i need to finish it and go back to the previous activity, but instead the whole app is closed.

- How can my Activity communicate with the AR player Activity?

Re: Wish List

January 30, 2012 - 6:23pm #14

http://unity3d.com/support/documentation/Manual/Android-Integrating%20Unity%20With%20Eclipse.html
and here:
http://forum.unity3d.com/threads/71607-Integrating-Unity-and-Eclipse

Re: Wish List

January 30, 2012 - 6:46am #13

I've also written "better integration of Unity3D in Eclipse" ;)...

I don't know whether my app in Eclipse can communicate with Unity3D?

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