Please please please build libQCAR.a with the arm64 slice. This is becoming crucial because Apple will not approve any apps for the app store that are not built for arm64 if they contain app extensions. Even more imprtantly, as of February 1st 2015, Apple will no longer accept any apps what so-ever that do not support arm64, as well as 32 but architecture.
If an update doesn't come out soon, we won't be able to submit any Vuforia apps to the app store... I hope you understand the urgency of this matter.
Quote from Apple:
A containing app that links to an embedded framework must include the arm64 (iOS) or x86_64 (OS X) architecture build setting or it will be rejected by the App Store. (As described in Creating an App Extension, all app extensions must include the appropriate 64-bit architecture build setting.)
Starting February 1, 2015, new iOS apps uploaded to the App Store must include 64-bit support and be built with the iOS 8 SDK, included in Xcode 6 or later. To enable 64-bit in your project, we recommend using the default Xcode build setting of “Standard architectures” to build a single binary with both 32-bit and 64-bit code.
Adobe Native Axtension (ANE),
It will be great is you create Native Axtensions to be used with Adobe AIR(iOS & Android), adobe AIR is one of the best multiplatform frameworks and it is used in toushands of games and apps, it is very powerful and easy tool for developing mixed apps with a lot of GUI and rich 2D/3D graphics.
While Unity GUI implementation its very hard to do and maintain, and expensive, Adobe AIR is ideal for that and its FREE, Vuforia could grow exponentially.
The only one good AR engine now for Adobe AIR is IN2AR, but it is so expensive that they could't even grow enough to mantain the project alive and they are stucked in the same version for the last 2 years.
There are more studios and indepedent developers using Adobe AIR than Unity or native developing tools, so it will be very important for the Vuforia Health and Life.
+1 Windows Phone 8 support
+1 Windows 8 support (and kinect)
I feel this combined with Unity's free support for Windows Phone 8, would make AR and Vuforia a major player on Windows Phone 8 and the Windows 8 landscape.
Greatly appreciate if camera zoom in could be supported so that target placed a little bit far away could be recognized. Thank you.
I don´t know if moderators really read this but i think it is important make the Windows Phone Support, it´s a great plataform! Please, some update about that? Thank you.
+1 for Unreal Engine support!
Would be great if you could implement Emulator support.
Thanks a lot!
Windows stand-alone with HD Camera support please!
Please number recognition.
Thank you for developing a fantastic code.
+1 For number recognition!
It would be very useful.
Standalone for PC and step by step for advanced topics!
Please put Vuforia standalone on PC as it is mayor and vital.
Thank you in advance
I second this request to 'remove scan line' re: azfartommy sep 13 - even to add the ability to set alpha so we can make them transparent. From a technology stand point - theres lots of cool stuff going on with cloud reco & the scanline and point cloud illustrate that. However from a consumer perspective (e.g. people who care more about outcomes than the technology) I feel this might distract people from the immersive experience.
iOS Simulator support would be great. Even if it only compiles and doesn't fully operate in i386 mode. It's a pain to have to only use device testing for apps that include this lib.
Please put Vuforia standalone on PC or Mac.
Unreal Engine 4 support, please :)
a Full Camera Target Patch Example in Unity!!!!!!!!!
A function that can enable/disable scanner line UI in cloud reco (unity extension preferably), please :)
Unreal Engine 4 makes the most sense in every possible way atm.
Please add number recognition, even if just for INT, comon this should be simple.
And if possible, add recognition of all western europe characters (accentuated), even if just for additional word list files.
Windows standalone and web player !!!
it really matters !!!!!!!!!!!
Windows phone support and windows standalone.
Windows Phone Support
Please, extend the Vuforia camera API to include the setting of the camera parameters (zoom, exposure, anti banding, ...).
Creating cloud databases using VWS APIs
Unreal 4 Support
Please, please add Unreal 4 Integration with Blueprints.
+1 Building target from given image or texture users can capture images from camera, crop a selection, save it, upload it, download it, then finaly build target from it I need players to capture images, upload them on a web server and other players to download them and build targets from them
+1 Multi-targets for other shapes than boxes not sure if already possible, tried to place the 6 faces on the same plane next to each other, but failed I would need a more complex shape to be detected based on the detection of a part of it Maybe it's already possible with many image targets?
+1 Offline Target Manager tool to create targets db offline
arm64 support is absolutely necessary, otherwise the SDK is pretty much useless needs some annoying workarounds on iOS
+1 For full SLAM tracking
+1 For Standalone Windows Version
Take a picture with highest camera resolution with vuforia sdk
In android i had some issues in the past with that and i solved setting a camera parameters called params.setRecordingHint(false);
Maybe if you guys expose that method can make it possible.
A possibility to compile on devices simulator, even with a mock library, to be able to make unit testing.
It seems at least one other company has made a 3d AR app for windows phone:
Does this mean it's possible to make it for WP8 now?
+1 For number recognition!
This would help me out a lot!
+1 support for desktop/standalone apps. (I already request this feature a year ago.) :(
+1 Improving Extended tracking using gyroscope.
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