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Wish List

Hi all, Please use this thread as a place to consolidate feature requests for the QCAR SDK. If there is something missing that is holding back your development efforts, we'd like to know about it! If you're having trouble with an existing feature and would like more sample code to help you get started, we'd like to know about that too. Looking forward to your input, thanks! - Kim

hi,

i know it has been said in the past, but AR with the webcam in a webplayer build would be perfect to showcase applications on the internet!

please consider this!

Hello! As i understood, now there is a way to test app only in play mode. Are you going to make ability to build stand-alone applications using webcam?

Dear Vuforia developer community, please make the running (building) Vuforia AR on PC. 

Sincerely, Kukulocha 

Since Vuforia is based on StudierStube, I would like to get the raw marker pose, not the filtered one. 

In StudierStube Target.h, there is an enum:

enum POSE_TYPE {
	TYPE_RAW,
	TYPE_FILTERED
};

To get the raw data, you need to call this:

Noisecrime

Mon, 02/11/2013 - 13:44

Another request for enabling Mac/PC (or even just PC) standalone applications to be built using the SDK.

cap10subtext

Mon, 02/11/2013 - 15:28

Adding my vote for support for alpha channel videos and publishing PC/Mac Standalones with Vuforia.

Having seen msot of recent post on wish list it seems many people want the x86/x86-64 library support, and that for different reasons or with different names :)

please make build for standalone (PC) project unity3d AR Vuforia,

thank's

Detailed guide tu UDT - User Define Targets

Save a runtime-generated UDT for future use

Publish for Mac and PC standalones and web with webcams

 

face reconigtion like D'Fusion Studio of t-immersion

 

:)

Publish to Windows and Mac desktop, through Unity

Publish to native Mac OS X.

Please please please!

Save me!

- Abillity to remove the Scanline and Feature Points.

It would be really nice if you could remove them with a function (or 2).

Summary: Pass an arbitrary Texture2D, at runtime, to the ImageTarget Builder.

longing4freedom

Fri, 04/05/2013 - 15:58

Hi,

It would be great if Vuforia supports these platforms with Unity:

Standalone- PC & Mac

Windows 8 Mobile

Blackberry Z 10 mobile

Flash for Web

 

These all seems possible specially the Standalone support.

It would be great if we could control the camera image that is feed to Vuforia. For instance, we could pull the camera feed, filter it in some fashion, and push it to the augmentation engine.

Or we could have a saved stream that could be "replayed" to Vuforia.

CThuleHansen

Tue, 04/09/2013 - 12:24

Persisting user defined targets as xml and dat files on the device running the application.
This would be very nice!

Hello,

My wish list :

 - using vuforia for standalone application PC with unity 3d

- improve long distance detection (with smaller target)

- add 3d markerless detection

- add slam detection

 

 

Hi,

I have been working on AR 3 years now and your product is wonderful but I wish that Windows/Mac standalone builds would be supported.