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Doesn't detect collider multitarget with Vuforia 10.9.3

Hello!

I'm working with Vuforia 10.9.3 and Unity 2021.3.5f.

 

I made a collider with ProBuilder and put a sphere with its collider and its rigidbody in the scene. When I play the game, the sphere fall down and does not recognize the collider. 

I've noticed this only happens with proBuilder and the multitarget. If I put a cube with its box collider, the sphere recognize the collider made with ProBuilder. Also if I put an image target with a mesh collider.

I don't know if i find a new bug or if sombedy knows the solution. Could you help me anybody?

 

Thank very mucho to the community!

Regards

Mónica