By medabit
on Mon, 09/12/2022 - 15:23
Hello!
I'm working with Vuforia 10.9.3 and Unity 2021.3.5f.
I made a collider with ProBuilder and put a sphere with its collider and its rigidbody in the scene. When I play the game, the sphere fall down and does not recognize the collider.
I've noticed this only happens with proBuilder and the multitarget. If I put a cube with its box collider, the sphere recognize the collider made with ProBuilder. Also if I put an image target with a mesh collider.
I don't know if i find a new bug or if sombedy knows the solution. Could you help me anybody?
Thank very mucho to the community!
Regards
Mónica