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How can I connect the 3D model into my Script

Hello! I'm just a newbie so please bare with me. How can I call the object that show to my image target to my script? I create a script using a csv file that contains the information of the instruments (Name of the Instrument, Description, etc.). Below you can see the my code: using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using TMPro; public class ReadData : MonoBehaviour { public TextAsset textAssetData; private string Instrument; private string Text; public TextMeshProUGUI Name; public TextMeshProUGUI Description; public TextMeshProUGUI Dos; public TextMeshProUGUI Uses; // Start is called before the first frame update void Start() { Instrument = "Mayo Table"; } // Update is called once per frame void Update() { Text = Instrument; string[] data = textAssetData.text.Split(new string[] { ";", "\n" }, System.StringSplitOptions.None); for (int i = 0; i < data.Length; i++) { if (Text == data[i]) { Name.text = data[i]; Description.text = data[i + 1]; Dos.text = data[i + 2]; Uses.text = data[i + 3]; } } } } As you can see that the Instrument is equal to the variable that I put manually. What I want to happen is the Instrument is equal to the object that display.