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3D object moves along with the Camera

April 8, 2018 - 6:47am #4

Hello,

I was trying the Ground Plane sample app that is mentioned here:

https://library.vuforia.com/articles/Solution/ground-plane-guide.html

When I test it on android devices, the capsule seems to be moving along with the camera. In ideal situation, the capsule should appear bigger or smaller when moving close or far from it. But in my device the capsule and camera are always maintaining the same distance. I cannot seem to get close to it or far from and I have followed the exact steps as mentioned in your official guide. I tested it on OnePlus 5 and Google 6P. The same thing worked fine on iPhone 6s(though now even it is giving some issues. The camera renders all black but that's for another post on another forum)

Can you please let me know if this is a bug or should I do something differently?

Thanks,



Tanmay 

3D object moves along with the Camera

April 19, 2018 - 2:36am #3

Hi Tanmay,

 

I hope you found an answer for the black screen issue, if not here is the reason, Xcode 9.3 is not supported currently, so you'll have to down grade and compile your application.

 

Now the issue with not able to fix the CAD, even i am facing the same thing. I need to be able to fix a cad modle to the ground at 1:1 scale and look around it.

 

Thanks

Sunay

3D object moves along with the Camera

April 26, 2018 - 1:36am #2

Has anybody any answers to this? 

I have a similar issue. i'm placing a full-scale room model as a child of the Ground Plane stage. I'm using the 'DeployStageOnce' script so we only spawn one instance.

The problem is i want the user to be able to move around the room as they would in real life, but whenever we walk around the model stays in the same place relative to the camera. Am I missing something obvious here?

3D object moves along with the Camera

June 26, 2018 - 9:05am #1

I know it sounds silly, but have you inadvertantly made the Ground Plane Stage a child of the Camera? 

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