I have an app that used ground plane to attach a plane to a surface. This plane has a video player and render texture attached. Then I have a script with an array of 120 video clips. The user plays a choose your own adventure game and their choices decide what video plays. I am getting two errors. In the general profiler it crashes at random times during the game with the same EXC_BAD_ACCESS error related to the videoplayer. And when I use zombies in xcode, I get a different error related to the VIOEngineNode.
See the attached screenshots. I thought there was an issue with memory and my video player but I have a feeling the VIOEngineNode is pointing to an issue with Vuforia. Or maybe it's a combination of the two?
Can anyone tell me #1: what the VIOEngineNode is and what that error may be referencing #2: if any of the error codes have been addressed in relation to vuforia and Unity in an iOS build?