"We offer new support options and therefor the forums are now in read-only mode! Please check out our Support Center for more information." - Vuforia Engine Team

capsile1, the child of groundplane is floating in the AR world - not sticking to the floor

I have followed "Introduction to Ground Plane in Unity" page asap and the display of capsule is  nice.But,why it is floating in the AR world maintaining fixed distance from camera/Gyroscope.AS It is not identifying the floor of AR world how could we call it as Ground Plane?

 

How a point by point instructions leaving the developer in a confused state?What commercial app could be developped by this half-baked product?

 

I tried to experiment with rigid body use gravity the capsule is totally missing - may be It went deeper into the eart's surface and settled on Tectonic plates!

Hi all,

I have the same problem...I done the tutorial "Introduction to Ground Plane in Unity"...and in the begining, when you tap on the screen the model appear on the ground AND in the air (floating in the air and stay in the scene)...Some one could help us ? Thnks :)

Same problem here as well.

I can deploy and run the app on a Moto G4.

The capsule appears, but does not stay in its position -- it moves around and then at times seems to float away, getting smaller and smaller.

Running Unity 2017.4.0f1 Personal, Vuforia 7.0.47.